Me — August ’19 Monthly Update

July really started off rough, but towards the end of it things have started to look better. I’ve noticed something strange about my moods, lately. According to my happiness tracker, the toughest weeks—the ones where I’ve been depressed and unmotivated—have pretty consistent scores, only having a rough deviation of 1. It looks like a generally state, if a little curvy line. The weeks that I generally feel better fluctuate a lot more, with ups and downs that look like a seismograph, where the worst days are about the normal level for my depressed states. Strange to think that if I’m happy, every other day will still be as bad as a normally depressing day, I’ll just have better good days.

Anyways, onto the updates. As always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

With my last semester of college starting up in a couple weeks, I’m going to cut Saturdays off the weekly schedule and only post once a week on Tuesday. I expect to be pretty busy, being either at work or at school 60 hours a week (with free weekends, fortunately). More on that in a bit, but I think it’s time to back down on the blog now that my plate is full again.

I’ve been writing a lot recently! Work on the full length Lisa Stenton play has resumed, and the first draft of the first act is 100% done! I plan to start plucking away at the second act next week. I’m also chugging away at the collection of short stories for my passion project (which we hope to unveil in the next few months!), and the backlog is growing! I’m super excited to show everyone what we’ve been working on. Lastly, progress on the second short story anthology is going slow, as it’s not very high on my priority list, but it is going, and I’m collecting edits for the manuscript now.

Work has been fine. The last month was a slow one, as the summer always is in my line of work, but August is already promising to be very busy, with a ton of huge jobs coming in. I’m not sure how to feel about that, because on one hand, the boss is happy with the revenue, but on the other, the stress of deadlines and upkeep will be much higher.

As for school, I’m excited to say that, assuming all goes well, this will definitely be my last semester of college. I tried to get one of my AA’s last semester, but they said I was missing a class I definitely was not missing, which was irritating. Hopefully, that’s all sorted out, and I’ll have two AA’s and more than a couple certificates to boot. Plus, I plan on performing in my first full length play. I figure I’ve played every other part in the theatre world—writer, director, costumer, stage designer, tech crew, etc., that I might as well finish as an actor again, where my interest in theatre all started.

D&D. Buckle your pants. The Aleor campaign began with the Night of Fire, December 31st 2018 (or, Safepass 30, 427, if you’re Aloran). 7 months and 28 sessions later, my reign of terror awesomeness is over. The Knights of Fire (yes, that’s what they named the guild) have traveled hundreds of miles, fought a god’s familiar, deterred a rising evil, and restored a lost people. I’m going to take a break from DMing as this chapter closes, and my brother (one of the current players,) will continue where I left off as we explore what comes next. I’m very excited to play as a PC again, as I haven’t done that in quite a few months and frankly, I need a break! The last few sessions were really a blast though, and I’ve discovered that I’m already nostalgic for the Octopath Traveler soundtrack, as that is what I used as background for the majority of their adventures. I feel like I can start chronicling the campaign now, and I’d better do it soon before my notes and my memory are harder and harder to line up!

Nothing interesting to say about video games. Still mostly playing Heroes of the Storm and MTG Arena, but I also recently picked up Sunless Skies, which is a story-driven adventure game full of eldritch horror. It’s a sequel to Sunless Seas, and it is everything a sequel should be: all the features the last game had plus a bunch of quality of life changes and new mechanics! I love it, but it’s not one of those games you can sit down and play for twenty minutes, so it’s hard to find the time to enjoy it.

In the meantime, I’ve been doing a reread (re-listen, rather) of The Dresden Files, because Jim Butcher just finished Peace Talks (no release date yet), and I want to remind myself of all the things that have happened and where we’re at because it’s probably been over four years since I read Skin Game, and it’s a lot to catch up on. I just finished Book 2: Fool Moon last night, and I’m starting to think I should pace myself if I don’t want to finish way too fast.

I actually have nothing else to say! I mean, that’s still quite a bit, but I’m excited for all the new things happening in August, and the next few months should be really busy. Can’t wait.

 

Me — The State of the Gaming Industry

An unconscious but nearly constant frustration I have these days is my growing disappointment with what the gaming industry has turned into over the past decade (or two, depending on how you look at it). Also, before I get into it, just going to say this could easily just be nostalgia talking, but I think at least a few of my points are valid.

The crux of my argument is that I feel that the days of waiting for a game to be as good as it can be before publishing it and releasing it out into the world are long past us. When I think of these games, the first two examples that specifically come to mind are the Halo franchise and most Blizzard Entertainment games (the Diablo 3 launch being an exception). You’ll see why I bring up these two in a minute, but if you know games you probably already know why.

No big calamitous event ruined video games, I’d say. It was a slow, gradual descent into madness as corporations realized there was money to be had there, and started taking over the gaming world. Huge names like EA, Activision, Ubisoft, etc., bought every smaller studio they could get their hands on, and as a result took hold of a lot of video game franchises that were stellar. Games became about money, not games, as mobile gaming became popularized, purchased DLC, and subscription fees all put game developers’ time and effort where it shouldn’t have gone—that is to say, out of the hands of the player. (I will say that mobile gaming in general was a great thing; it opened up a lot of realms of possibilities, but things like Candy CrushAngry BirdsClash of Clans, etc, were never about making a good game, which is the core of a lot of gamers’ hatred towards the genre as a whole).

So as companies realized they could make more money by locking more and more content behind larger and larger pay walls, a lot of focus started to be driven towards constructing those walls when it could have simply been spent making the experience the best it could be.

The worst of all this was that it is not and has never been an issue with the game developers. Everyone wants to make something awesome. Something everyone loves. But when the people in the big chairs say you have to release on a deadline that is immovable, regardless of setbacks and challenges, you will invariably get rushed and unsatisfying results.

Bungie is a good example of this. The Destiny franchise was strangled by Activision’s deadlines and rules, gutting a story without having time to rework it, simplifying content to fit a deadline, and locking all meaningful content behind seasonal DLC destroyed something that could have been amazing. A little digging will tell you that a lot of Bungie’s most iconic names have since left the company in the wake of a lot of disappointing corporate decisions.

This is the same story with Blizzard. Fortunately it took longer for the company to be eaten as they were larger to start with, but slowly Blizzard became less about its three flagship franchises and more about regularly releasing content for half a dozen games. Hearthstone hasn’t had anything innovative in years, it’s just a run of the mill card game now. Heroes of the Storm, which I still love dearly, has lost virtually all support from Blizzard, and it’s abandonment has left what semblance of a competitive multiplayer experience it had in shambles. World of Warcraft has been going downhill for about a decade now, and Overwatch hasn’t been getting the audience it used to now that it isn’t shiny and new anymore. Diablo 4 will inspire some new draw, for sure, but with how many veteran employees have left over the past two years, I can’t help but fear there isn’t much of a future left for what was once a titan of the community.

There are still good games being made. Nintendo is still the same old same old (God bless them). The newest God of War game is a masterpiece, and despite Fallout: 76‘s controversy, I’m optimistic Bethesda will Starfield and Elder Scrolls VI the best games they can be. But the only people I really feel I can trust in the industry these days are indie companies like Team Cherry and Chucklefish Studios. The only downside to this is that indie companies can’t make proper competitive multiplayer experiences without the support of huge servers and a large fan base (and I sort of always need a good PvP game to jump onto every now and then).

I’m not surprised that it’s come to this by any means. An optimistic Kollin would have hoped that Blizzard was above this ten years ago, even if capitalism consumed everyone else. Funny thing is, this nihilism does nothing to curb my interest in working for a game studio as a writer, because if anything I’d want to join an indie studio.

Me — July ’19 Update

I’m going to try my best not to make this month’s update too depressing, as June was kind of a mess for me and I don’t want it to bog down my July. I’d rather talk about the news I’m excited for rather than the bad stuff that’s been happening (that I’ve admittedly been talking about nonstop the last few weeks).

So as always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I’m honestly thinking about taking “blog” updates off of the monthly topic list, because this entire year has been consistent of Tuesday and Saturday posts, even if the Saturday posts always seem to be late. I’m still pretty happy with that consistency, though. It keeps me accountable and keeps me writing. So unless I have some changes to make, I won’t be including the blog on the regular list of updates.

Writing has actually been going well! The story I wrote for my passion project is done (well, it’s first draft is), and I’m relatively satisfied with how it turned out. My original plan for a simple 1500 word “establishing shot” of a location turned into a 10k word novelette with lots of mystery and intrigue. A happy accident, I suppose. It won’t end up here on the blog, though. Our current plans are to monetize it along with other parts of the project. In other news, the second short story anthology is still in progress! I still have lots of edits to make on the stories, but it is something I am actively working towards, and I hope to publish it some time this year.

Work is still not going great. I did get a pay raise, which was nice, but it wasn’t as much as I was hoping, and the amount of stress I had to deal with a couple weeks ago when the manager was on vacation was not worth it. Still, I survived, and work has been getting slow so I managed to leave a little early a couple days, and for as much as I’d like the money, staying home to relax is more valuable to me at the moment (even if home hasn’t been particularly welcoming lately).

There isn’t much to say about school, because I’m not taking any summer classes, but I will reiterate that my hope is for the next fall semester to be my last, and once I’m done, I’ll have two AA degrees that will be basically useless, but hey, at least I don’t have student loans to pay off.

The DM fatigue of my current D&D campaign is hitting me hard, and it’s getting very difficult to thread the story beats I want to while also just trying to get through the sessions. I have a climax to the arc I want to earn, but if I don’t do a good job in the upcoming sessions, it will feel sudden and hand-wavy. It’s tough, but I really just want to take a break from DMing, cause it takes a lot out of me, and currently it’s been adding a lot of unnecessary stress to my life! Last month I was hoping we would have five more sessions before the arc was over, and even though our sessions are weekly, my current scope is now about three more sessions (because things take longer to happen than I expect).

I haven’t had a whole lot of time for video games, lately, but when I can spare a minute I play Magic: The Gathering Arena, and when I’ve got an hour or more I play a few games of Heroes of the Storm, usually while listening to Critical Role or something similar. (I’m almost to level 75 with D.Va, which is exciting). That’s about it, though.

As before, I’m still getting caught up with Critical Role, as a few busy weeks brought me behind, and I’m excited for Peace Talks, which I expect will have been released by this time next year. I’m planning on doing a reread through the Dresden Files. If/when I have time.

And that’s about it. I don’t have a whole lot else to talk about, though I’ve been trying a few new things lately to break myself of the monotony that has been driving me a little crazy with the stress my life has brought the past month. I’m planning on sharing my thoughts on them soon, and I’m excited for next month, when I start what is almost certainly my last semester of college.

Here’s to the future and digging ourselves out of the wholes we dug.

 

 

Me– Aug ’18 Update

With the onset of the fall semester comes The Wave™, and I’m pretty scared that I’m tackling too much at a time. As I’ve already talked a bit about last week, I’m expecting to count hours of free time in the single digits every week, but I’m thinking of it as setting up for an awesome 2019.

So as always, here’s the Monthly Update Topic Order™: blog, writing plans, video games, reading/listening, school, and other things.

Currently, I’m not planning any blog changes. I expect I’ll be able to churn out blog posts in between classes on Mondays and Wednesdays, so I’m not that worried about my ability to post nonfiction three times a week. It’s the short stories I’m more concerned about. As it is, I’m already posting them six hours late (usually), and I expect my restrictive schedule to make it even harder to post those on time, if at all. So while I don’t want to stop writing fiction for a few months, it might be an inevitability. Especially considering I’m even going to miss a few months of my writer’s group because of scheduling conflicts, and thus won’t have any real reason to write.

I’m also a bit nervous about writing plans. I won’t get into it now, but for the past few months I feel great about my stories whenever I’m away from my computer. In fact, when I’m in the shower thinking about the story I intend to write in the next 20 minutes, I can’t wait to sit down and get going. But as soon as I stare at the screen, suddenly I need to vacuum or do laundry, or check my email. Anything to get me away from the screen. What’s worse, Xelfure’s story is getting bigger and bigger in my head. What was once a more dedicated short story is now threatening to be the prequel spinoff novel to the Nacre Then trilogy I’ve refused to think about for years, and that terrifies me, especially since I’m going to be the busiest I’ve probably ever been in my life very soon, and thus won’t have time to focus on anything big like that. So, stay tuned for what may or may not ever become a thing.

New video game news, for once. I’ve still been playing lots of Heroes of the Storm, and I have plans for reaching level 10 on every hero by October (though that may be a bit optimistic). But when I have larger chunks of free time I’ve been playing NieR: Automata, and I also recently bought Pyre because it was on sale and I’ve been looking at it ever since it was announced. Haven’t touched it yet, but it is downloaded!

I’ve finished all the audiobooks I’ve had backlogged, and have recently been binging Welcome to Nightvale. It’s a bi-weekly radio broadcast of a fictional town called Nightvale, and the podcast is basically just Lovecraftian horror. Imagine a regular news broadcast of Innsmouth if it was actually a comedy. It’s been interesting, and I intend to review it once I’m caught up. Maybe next week.

Oh boy, school. My semester’s going to be pretty busy, but not as busy as I had anticipated. I found out today (yesterday, as of this posting) that a class that would have taken 16 hours a week is redundant on my schedule, so my weeknights are now mine again. My current tentative schedule has me on campus about 24 hours per week, with me actually in a class for most of that time. If all goes well, I might actually also be directing a short play that I wrote, but that’s a bigger thing, so more on that later. So, with that in mind, I’ll be on campus a lot, so who knows what else that might lead to, time commitment wise. That said, I’m hoping this will be my second-to-last semester, so if that’s the case these super busy fall and spring seasons are almost at an end.

As far as other things go, I don’t have much to say. I’m tentatively hyped for the near future for a lot of reasons, but most of those are tenuous or too distant to be relevant for me to mention now.

Eyes on the horizon folks, and hey, maybe we’ll get lucky and it’ll cool down before November.

Me — July ’18 Update

With the onset of summer comes a few disappointments, mostly in plans that didn’t come to fruition. It’s all good, though. The heat wave hasn’t quite reached, (though it’ll be over 100° F next week) so I haven’t yet hit the threshold where it’s too hot to hurt my productivity.

So as always, here’s the Monthly Update Topic Order™: blog, writing plans, video games, reading/listening, school, and other things.

Okay. Minor blog changes! I touched on this a bit ago, but I finally have a plan. Posting all of Monday, Tuesday, and Wednesday isn’t working for me anymore. On Tuesdays and Thursdays I have zero free time to be writing, as I’m either at work, at my writer’s group, or at D&D for basically 100% of those days. I was originally going to rework the schedule entirely, but really it’s only the Wednesday posts that are troublesome, given my lack of free time the night before. So while I’m not going to change the content of what I’ve been putting out, I will be pushing the Wednesday posts to Thursday. That way I can use the free time I have on Wednesday nights to write instead of twiddling my thumbs. That’s it. I also can’t promise I won’t continue being late on the fiction posts. I still don’t have that spark of creativity that makes writing compelling, so it’s hard to actually force myself to write. I will continue to try my best to post fiction every week though.

Speaking of that, it hurts a little bit to have writing plans be one of the main categories of things I talk about in these monthly updates when I have had no writing plans for months. I don’t intend to remove it from the list, though. I think it’s important for it to stay there.

Video games are also pretty simple: I’m still playing Heroes of the Storm almost exclusively, but in all honesty I don’t have a whole lot of time to be playing video games right now. Working full time means that when I do finally get home I’m super tired and I either have to write or go do something else. As much as I’d like to be playing stuff, it just doesn’t have priority. Not to say that that’s a bad thing.

When I do have free time, I’ve been listening to a new podcast I’m not sure I’ve mentioned on the blog before: No Such Thing as a Fish. It’s a weekly British podcast where all the hosts each bring a fact on any topic, and then they each spend ten minutes talking about things tangential to that fact before moving on to the next topic. The useless information is interesting, and their commentary can be really funny. As a side note, I’ve also been watching West Wing with a friend. We just finished the first season, and I might do a review (on just the first season) soon.

Also, some unfortunate news about school. My summer semester class was cancelled, and since I was taking a big fall semester, I was planning on graduating at the end of the fall. Without that class I needed, I’m going to need to take another spring semester—something I was trying pretty hard to avoid. But, when all’s said and done, it’s only a few extra months. So, not currently in school, but hope to be mostly out of it soon.

Other things. Well, the only other thing I have to talk about is D&D and all my plans that never happened. I intended to run a new campaign just over the course of the summer. One with super weak commoner characters, but that never happened. I do have an entirely new idea for a campaign, but this inkling is small and needs time to grow. I also intended to write a weekly journal of my character’s adventures in this new campaign, but in all honesty that would be a lot of writing I’m not all that interested in. Instead, I think I’ll keep the tales of Taldarrin of the Twiceborn in my back pocket until I have some good ones to share.

P.S. When looking for the picture to post with these monthly updates, I always just type in the month name and find the first picture without words I like. With July, though, it’s all America and fireworks. Did the USA single-handedly commandeer the month of July because of one national holiday, or do search engines base searches off of country?

Review — Heroes of the Storm (Jun. ’18 Edition)

Since Heroes of the Storm is basically the only game I play given how busy I am, I think it’s only fair that I take the time to dedicate a little bit of my blog to it every once in a while (beyond saying “I’m still playing HotS” in the monthly updates). Being an online, MOBA style game, it’s constantly getting new features and characters to play, so reviewing it at one stage of its development will be totally different from another, even in broad strokes like “state of the game” as I intend to talk about here.

So, for timeline context—the newest character and battleground were released a few weeks ago: Yrel and Alterac Pass. This is following the releases of Deckard Cain and Fenix.

Overall, Heroes seems to be in rough shape, even with the newest batch of content. Keeping myself updated on the subreddit for the game means reading a lot of complaints about how toxic people are (as with all MOBAs), how reporting other players does nothing and there’s no reason to do so, and how frustrating a lot of characters are to play against. There’s a power gap between newer characters and older ones simply because the system is advancing, albeit slowly.

Unfortunately, Heroes of the Storm was crippled from the beginning. The game’s foundation is an engine (at least) nine years old, as it started off as a mod to Starcraft II. This means that connectivity issues and overall capabilities are limited from the start, and it can’t compete with new stuff, given how fast the gaming industry evolves. This will always be the biggest issue with the game—it’s built on old foundation.

And you can see the aging in the game, too. Older heroes like Raynor have very simple abilities, such as “increase attack speed” or “push enemies back”, whereas heroes like Fenix have “fire a laser that spins around your hero twice, hurting and slowing enemies it hits as it passes”. This becomes a problem when most of the characters being picked in high level play are the ones that were released in the past few months.

Overall, Heroes of the Storm is pretty solid. The best thing about it is that the vast majority of games last 15-25 minutes, and only on rare occasions can you give or take 5 more minutes. It’s completely free, you can play with up to five friends, and there is absolutely no “buying power”. You simply can’t buy stuff that gives you the upper hand against your enemies. (The only thing is, as with most MOBA’s, you have to play a lot in order to be able to buy the characters with in-game currency. Not a lot, mind you, and there’s no hero that you can’t buy with in-game currency, but it’s worth mentioning.)

It does have loot boxes, which the entire gaming community hates right now, but honestly I think it’s fine in this case because it’s mostly cosmetic, and you get them at a reasonable rate.

The game is, as it always will be, at it’s best when you’re playing with friends that don’t take things too seriously. Being competitive is fine, but there’s something about MOBA’s that really churns up hatred for other people. So as long as you’re fine with losing, and you can have fun without blaming the people you’re playing with (even if it is their fault), you can have a good time.

Me — June ’18 Update

Well, here we are. I’d like to thank the academy for this astounding accomplishment. Spring 2018 semester is over. The Summer (and hopefully my penultimate) semester is fast approaching. I have big news (for me), too. As I’m writing this, I’m sitting in my friend’s apartment in Oregon, after having flown for the first time in seven-ish years. This is the first “vacation” I’ve ever had to myself, but I’ll get to that.

So as always, here’s the Monthly Update Topic Order™: blog, writing plans, video games, reading/listening, school, and other things.

Alright, I finally have some blog news: I will be resuming the weekly fiction portion of my blog! Every Sunday I’ll be posting a flash fiction based on an image writing prompt. I intend to also record them and upload these videos to YouTube around the same time they post to my blog, but we’ll see. I don’t intend to be posting chapter excerpts of anything, though. Just the weekly flash fiction. Plus, that way, you won’t need to have read anything else of mine to enjoy them.

As for writing plans, well… that’s why I’m only posting one thing of fiction a week. I’m still not really devoting any effort to any larger project. Lisa Stenton has once again found herself in a muck of irreconcilable conflicts too large for me to enjoy writing her stories. I just… don’t know how to make technology and urban fantasy marry without copying other writers or making it stupid, and frankly it’s hard to hit the exact right chord I was going for with her stories. I think “The Last Laugh at the Lake of Lava” was pretty good, though. Spear Gate’s new outline is still on the to-do list, but it’s honestly not that interesting to me anymore. ‘Cause, you know, that’s what new writers do. We love something until it’s hard and then find a new passion project. So, as for now, still no bigger project. Oh well.

Lately I’ve been playing almost exclusively Heroes of the Storm and World of Warcraft. Less so HotS because I’m kind of burnt out on it, but I did calculate that in about 600 games (or about 200 hours) I’ll have reached level 10 with every hero in the game. Problem is, all the heroes that are under that cap are because I don’t enjoy them much. So instead I’ve been playing WoW, mostly as a way to pass the time while I listen to podcasts.

Speaking of podcasts, I’ve finally caught up on Story Break! This means I’m caught up on six of the eight podcasts I’m interested in. After that I intend to listen to podcasts I have no hope of being caught up on. Ones that have hundreds upon hundreds of hours of content. I also have some unread audiobooks on my phone, so I still need to dive into those.

As I said, the Spring semester is over. I’m almost done getting two Associate’s Degree’s though. I just need about six classes total, so that’ll be great. I have tentative plans for what I’m going to do after, but nothing concrete. So after the Summer and Fall, I should be done… ish.

Okay, so Oregon. I’ve only been here for about 18 hours as I’m writing this, and roughly half of that has been asleep, but oh my gosh. So many trees. Living in So Cal means that I’m used to sky lines being rocky mounds of… you know, rock. But Oregon is swarmed with trees, I’ve never seen so much green in my life. There’s just… so much. It’s honestly pretty much the same (it’s less than a thousand miles, after all), but at the same time, so different. I’ll talk about it more later.

One thing I didn’t account for on this trip is the fact that I’m introverted. Being around friends for nearly 72 hours straight is… well, let’s just say I’m tired and it’s taking a lot out of me. I want to have fun, but it’ll be a struggle to keep my mental energy running for that long without burning out.

Also, the Tuesday and Wednesday blog posts will be late. I won’t be back home until late Tuesday night.