Me — June ’19 Update

With the spring semester finally over, it’s back to working full time. Theoretically, this means I have more time to pursue hobbies like writing and investing more time into D&D, but we’ll see where that goes.

So as always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

I’ve been trying to upload at my scheduled times more consistently. It always kills me a little bit inside when I miss the 5am deadline on a blog post and I have to upload it later (or skip it entirely). That said, two posts a week still feels like a good pace. A lot of my creative energy has been being spent elsewhere, so if more content does come, it probably won’t be through my website (though I’ll certainly advertise it here, too).

That said, I’ve been writing a lot for the passion project, and we have big plans coming in in the next set of months. I’m very excited, but we want to make sure everything is in place before we hit “Go”. Apart from that, I’m planning on working on the second Act of my full length play over the summer. I don’t think that will ever find its way to the website because it wouldn’t be fair to myself to do that, but I certainly intend to throw out snippets (even if it’s just plot points) out when I do finish it. Also, a second short story anthology may be on its way relatively soon?

Work has been a little rough. As I’m writing this, I’m about to go into the first day of work with our new hire (whom I will be teaching), and the day after that is my overdue yearly review. By the time this posts those two things will have already happened, so if you’re reading this, that’s my bad. I should have came back and edited this paragraph. But if I don’t, know this: I’m leery. I want things to get better, as the pay is not comparable to the amount of work I do, but I don’t think I’ll get much of a pay raise in my review. We’ll see.

School! The spring semester is over, as I said, and I should only need one more semester of classes to walk away with (at least) two AA degrees and a few certificates. I’m also thinking about auditioning for the main stage play in the fall. Never being in a full length production was always one of my biggest regrets from high school, and I don’t want to leave college making the same mistake, even if I end up hating the experience.

D&D is going well. I’m planning on passing the DM reins to my brother once we finish this story arc, but the arc is taking longer than anticipated. I predict we have about 5 more sessions to go, and if that’s accurate, I should be done by July, but as long as we finish by August I don’t care. Mostly I’ve got a lot of DM fatigue that I need a break from, and once I’m done with school I should have a lot of fun stuff to play with to get me excited to take the wheel again. I also hope to start writing more Aleor campaign diaries and uploading them to the blog. Stay tuned.

As far as gaming goes, I don’t have a whole lot to say about that. I’ve still been playing Magic: The Gathering Arena trying to save up cards to make my own deck instead of modifying the ones the game gives you for free. It’s a shame the game requires so much in order to get the cards you want. Stupid card games are so expensive. I’ve also been messing around on Heroes of the Storm still. I only have eight heroes left to level up to ten. Lastly, my brother and I are planning on starting Final Fantasy VI for our retro game night this week, and I’m bringing a fellow nerd along for the ride. FF6 has been one of those games I’ve always been very excited to play, so it should be a lot of fun.

Unfortunately, all of this leads to me not having a whole lot of time to myself. The only media I’ve really been consuming in the last few months is Critical Role, and any leftover free time is devoted to Day[9]’s livestreams. That said, I’m about 3 episodes behind on Critical Role, which is about ten hours of content. On one hand it’s nice to just be able to watch new (to me) episodes whenever I want, but it also means I can’t participate in the community because spoilers.

That’s about it. I recently cleaned my room pretty extensively, and I packed the majority of my decorations/nick-knacks. I don’t really plan on moving soon, but it’s been on my radar for several months and it just felt time to start making myself more scarce. I really hope that my life looks very different a year from now. I’m at least trying to set myself up for big changes. On that note, I think I just recently saw the beginning of a really good friendship, so cheers to that.

 

D&D — Aleor Campaign Diary 1: The Night of Fire

(Here is the first of a series of posts retelling the story of my most recent campaign. I’m going to translate this into mostly narrative, but there will be a few D&D terms as well.

If you’d like to read the Lore intro to Aleor, you can catch up on it here.)

Our story begins in a tiny village called Soulrest. Little more than a pitstop, Soulrest is famous for its large inn, being a convenient place to rest for travelers between the region of Eastbend and what remains of the once-great Aloran Empire to the west. The town counts its population in the hundreds here. Everyone knows everyone else, and the most notable thing to happen in the span of a few months is when Ubin, the de-facto mayor, was uncharacteristically nice to some people.

There is no adventuring here. At least, not yet. But at year’s end the town gets excited for their yearly bonfire: a ritual called the Night of Fire. This holiday is held at the top of the ruined tower that overlooks the village, and a great bonfire is lit where townsfolk throw away things they no longer need in preparation for a new year. Jeremy Squips, a traveler from Eastbend, is staying at the inn when he hears about this event. He had planned on continuing on, but decides to stay an extra night so he can enjoy the festivities.

Our players, not yet heroes (or even adventurers by any means), are Balgraff Greyhand, the dwarf blacksmith, Sieg Warsen, son of the inkeeper, and Buck Holder, son of the cobbler.

Many of the townsfolk gather at the top of the old tower. Ubin has lit the huge bonfire, and its height allows it to be seen for miles. Then, one by one, the people go up to Ubin’s large red orb, touch it, then throw something into the fire. Not everyone does this, but a good many folk do. Jeremy chimes in with a bit of music to add to the festivities. Buck is given a box by his father to throw in. He doesn’t know what was inside, but he takes it. As soon as he touches the orb, it cracks, and for a moment everything stops. Ubin rushes up to him, but when he inspects the orb, there doesn’t seem to be any missing or sharp pieces, and Buck appears unharmed. The wise old elf appears clueless, but Buck swears he saw him nod to himself ever so slightly.

The Night continues until a loud explosion centered in town fills the air. They look to see the Happy Camper, the local general store, going up in flames. Everyone bursts into action, but none are as quick to act as Buck, Sieg, Balgraff, and Jeremy. They hasten down the hill and start doing all they can to fight the fire, throwing water pails at it and smothering it with whatever they can find.

When all is said and done, the fire is put out, but not before it destroyed the town’s beloved store. The smithy and inn were on both sides of the Happy Camper, and they sustained a bit of damage on their own. It’s a bad start to the new year, and to top it all off, Jeremy comments that he saw hooded figures running into the nearby forest immediately after the explosion…

To be continued…