Me — September ’19 Monthly Update

August set the beginning of the end for my schooling (for now, at least), and after this semester I will be done. It had a lot of ups and downs, and I would categorize September as a return to normalcy. I feel as though I’ve finally, truly, recovered my purpose, and though I still don’t have the drive of “Be productive 24/7 and get all the things done”, I’m trying to be okay with relaxing. Between working full time and going to school, pretty much every day is productive. I’m trying to let go of the idea that a day is a waste if I don’t spend at least some time working on personal projects.

Anyways, onto the updates. As always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

No blog changes. Once a week still suits me just fine. I like the periodic updates without feeling like I’m chaining myself to the website.

As of now, I’m still working on three different writing projects. For the passion project, I’m currently drafting up story beats and a prologue to the first big main story arc. (The details of that story won’t come for at least two years, as the project would first have to find its feet with a following, and we would have to develop better means of telling such a big story. Suffice to say it’s at least a novel length and needs context before being presented to the world.)

The first draft to Lisa’s full length play is nearing completion, and while I do feel the plot is ho-hum at best, I am proud of myself for nearly completing a work of such length, as I haven’t finished a full draft of that caliber in years. Stay tuned for more details on that, I expect to finish this play by the end of the year.

My second short story anthology is still in the works. Unfortunately, it’s at the bottom of this list. Still, these stories only need edits, so I hope to publish it by the end of the year as my first “real” book. (The first anthology was meant to simply be a means for family and friends to access a hard copy of some of my earliest works.)

Work has been slow going. It hasn’t been stressful, which is good, but that also means its been a little slow, which means my boss hasn’t been super happy. These past few days have been okay, but I still find myself thinking and preparing for any bad news he might present to me at any given moment. I know it’s not a good relationship to have, but it’s just how it is, and it’s something I can bear for a few more months.

School has been a bit rough. The play I had been planning on being a part of didn’t cast me, which was a bit surprising and my ego took a hit, but I suppose that’s a blessing in some regards. Being turned down has made me think about how my supposedly great audition really wasn’t as stellar as I had thought it was, and now I know how I could do it better in the future (not that there will be one, but still). It’s a bummer, but it also allows me to have week nights, which I had planned on giving up for the next few months. So now I’m only taking the one class, which has been a lot of fun so far. I’m trying to be more sociable, which is sort of working.

At the end of July, I passed the reins of the Aleor campaign to one of my brothers, who is taking the party to a new destination. I’m super excited to play as a PC again, and to finally explore Acelia’s personality. It makes me feel a little bad as I’m worried about overpowering the campaign. (The other two players aren’t quite as interested in roleplay as I am, even if they go along with it.) This isn’t a concern I have directly addressed to them, and perhaps it’s unfounded, but I honestly feel like I’m playing the way I want to for the first time. That’s not to say that I don’t enjoy DMing—the Octopath Traveler soundtrack has become nostalgic to me for this specific campaign, but prepping a session is a lot of work, and I could use the break.

With the release (re-release?) of WoW Classic, that’s basically been how I’ve spent all of my free time. Two weeks later, I’m level 35, so it’s probably going to be about another month at least before I hit 60, but as per my last post, it’s definitely been the time sink I needed to unwind. Even if the game hates the player.

While playing WoW, I’ve been watching lots of Day9’s Day Off playthroughs, as well as Critical Role. I plan on returning my attention to the Dresden Files soon, (I’m halfway through my reread of #3, Grave Peril), but it takes more mental effort than I’m willing to give at the moment.

I actually don’t really have anything else. After that mental blow I took in June, I feel as though I’ve gotten back to where I was. That is to say, able to enjoy life. Last time it took me six months to get back to this point, so the fact that it only took three this time is a really good sign. Plus, it’s going to start getting cooler soon, and fall is probably my favorite season. Things are looking up.

Me — August ’19 Monthly Update

July really started off rough, but towards the end of it things have started to look better. I’ve noticed something strange about my moods, lately. According to my happiness tracker, the toughest weeks—the ones where I’ve been depressed and unmotivated—have pretty consistent scores, only having a rough deviation of 1. It looks like a generally state, if a little curvy line. The weeks that I generally feel better fluctuate a lot more, with ups and downs that look like a seismograph, where the worst days are about the normal level for my depressed states. Strange to think that if I’m happy, every other day will still be as bad as a normally depressing day, I’ll just have better good days.

Anyways, onto the updates. As always, the Monthly Update Topic Order™: blog, writing plans, work, school, D&D, video games, reading/listening, and other things.

With my last semester of college starting up in a couple weeks, I’m going to cut Saturdays off the weekly schedule and only post once a week on Tuesday. I expect to be pretty busy, being either at work or at school 60 hours a week (with free weekends, fortunately). More on that in a bit, but I think it’s time to back down on the blog now that my plate is full again.

I’ve been writing a lot recently! Work on the full length Lisa Stenton play has resumed, and the first draft of the first act is 100% done! I plan to start plucking away at the second act next week. I’m also chugging away at the collection of short stories for my passion project (which we hope to unveil in the next few months!), and the backlog is growing! I’m super excited to show everyone what we’ve been working on. Lastly, progress on the second short story anthology is going slow, as it’s not very high on my priority list, but it is going, and I’m collecting edits for the manuscript now.

Work has been fine. The last month was a slow one, as the summer always is in my line of work, but August is already promising to be very busy, with a ton of huge jobs coming in. I’m not sure how to feel about that, because on one hand, the boss is happy with the revenue, but on the other, the stress of deadlines and upkeep will be much higher.

As for school, I’m excited to say that, assuming all goes well, this will definitely be my last semester of college. I tried to get one of my AA’s last semester, but they said I was missing a class I definitely was not missing, which was irritating. Hopefully, that’s all sorted out, and I’ll have two AA’s and more than a couple certificates to boot. Plus, I plan on performing in my first full length play. I figure I’ve played every other part in the theatre world—writer, director, costumer, stage designer, tech crew, etc., that I might as well finish as an actor again, where my interest in theatre all started.

D&D. Buckle your pants. The Aleor campaign began with the Night of Fire, December 31st 2018 (or, Safepass 30, 427, if you’re Aloran). 7 months and 28 sessions later, my reign of terror awesomeness is over. The Knights of Fire (yes, that’s what they named the guild) have traveled hundreds of miles, fought a god’s familiar, deterred a rising evil, and restored a lost people. I’m going to take a break from DMing as this chapter closes, and my brother (one of the current players,) will continue where I left off as we explore what comes next. I’m very excited to play as a PC again, as I haven’t done that in quite a few months and frankly, I need a break! The last few sessions were really a blast though, and I’ve discovered that I’m already nostalgic for the Octopath Traveler soundtrack, as that is what I used as background for the majority of their adventures. I feel like I can start chronicling the campaign now, and I’d better do it soon before my notes and my memory are harder and harder to line up!

Nothing interesting to say about video games. Still mostly playing Heroes of the Storm and MTG Arena, but I also recently picked up Sunless Skies, which is a story-driven adventure game full of eldritch horror. It’s a sequel to Sunless Seas, and it is everything a sequel should be: all the features the last game had plus a bunch of quality of life changes and new mechanics! I love it, but it’s not one of those games you can sit down and play for twenty minutes, so it’s hard to find the time to enjoy it.

In the meantime, I’ve been doing a reread (re-listen, rather) of The Dresden Files, because Jim Butcher just finished Peace Talks (no release date yet), and I want to remind myself of all the things that have happened and where we’re at because it’s probably been over four years since I read Skin Game, and it’s a lot to catch up on. I just finished Book 2: Fool Moon last night, and I’m starting to think I should pace myself if I don’t want to finish way too fast.

I actually have nothing else to say! I mean, that’s still quite a bit, but I’m excited for all the new things happening in August, and the next few months should be really busy. Can’t wait.

 

D&D — Aleor Campaign Diary 1: The Night of Fire

(Here is the first of a series of posts retelling the story of my most recent campaign. I’m going to translate this into mostly narrative, but there will be a few D&D terms as well.

If you’d like to read the Lore intro to Aleor, you can catch up on it here.)

Our story begins in a tiny village called Soulrest. Little more than a pitstop, Soulrest is famous for its large inn, being a convenient place to rest for travelers between the region of Eastbend and what remains of the once-great Aloran Empire to the west. The town counts its population in the hundreds here. Everyone knows everyone else, and the most notable thing to happen in the span of a few months is when Ubin, the de-facto mayor, was uncharacteristically nice to some people.

There is no adventuring here. At least, not yet. But at year’s end the town gets excited for their yearly bonfire: a ritual called the Night of Fire. This holiday is held at the top of the ruined tower that overlooks the village, and a great bonfire is lit where townsfolk throw away things they no longer need in preparation for a new year. Jeremy Squips, a traveler from Eastbend, is staying at the inn when he hears about this event. He had planned on continuing on, but decides to stay an extra night so he can enjoy the festivities.

Our players, not yet heroes (or even adventurers by any means), are Balgraff Greyhand, the dwarf blacksmith, Sieg Warsen, son of the inkeeper, and Buck Holder, son of the cobbler.

Many of the townsfolk gather at the top of the old tower. Ubin has lit the huge bonfire, and its height allows it to be seen for miles. Then, one by one, the people go up to Ubin’s large red orb, touch it, then throw something into the fire. Not everyone does this, but a good many folk do. Jeremy chimes in with a bit of music to add to the festivities. Buck is given a box by his father to throw in. He doesn’t know what was inside, but he takes it. As soon as he touches the orb, it cracks, and for a moment everything stops. Ubin rushes up to him, but when he inspects the orb, there doesn’t seem to be any missing or sharp pieces, and Buck appears unharmed. The wise old elf appears clueless, but Buck swears he saw him nod to himself ever so slightly.

The Night continues until a loud explosion centered in town fills the air. They look to see the Happy Camper, the local general store, going up in flames. Everyone bursts into action, but none are as quick to act as Buck, Sieg, Balgraff, and Jeremy. They hasten down the hill and start doing all they can to fight the fire, throwing water pails at it and smothering it with whatever they can find.

When all is said and done, the fire is put out, but not before it destroyed the town’s beloved store. The smithy and inn were on both sides of the Happy Camper, and they sustained a bit of damage on their own. It’s a bad start to the new year, and to top it all off, Jeremy comments that he saw hooded figures running into the nearby forest immediately after the explosion…

To be continued…

D&D — Aleor, A Shattered Empire

I’m gearing up for a diary of my current D&D campaign, as we’ve just finished our 12th session and have spent roughly 40 hours in this world. Before telling the story of some lowly commoners, though, I thought: what better place to start than with an overview of the world?

 

Our story begins in the region of Aleor, named after the once-great empire that tamed much of the southwest portion of the large continent of Irumos. At its peak, the Aloran Empire spanned thousands of miles, and its growth was only hindered by deserts to the south, mountains to the north, and a vast chasm to the east.

At that point, the empire had consumed virtually every sovereignty in the region, but to refer to the Aloran Empire’s golden age as a time of peace would be a gross simplification of the details. When the Empire annexed lands into its controls, the laymen were largely unaffected, as the taxes they paid often remained consistent. Their lords, however, were then required to pay taxes of their own to their new kings, and so on to the Emperor themselves. This often bred conflict between local lords and kings, and the empire rarely intervened so long as it meant that they were getting their taxes.

But even beyond the infighting of men, the other forces of the world are always at work in Aleor, some more mysterious and more malevolent than others. The northern city of Dûnmarch fell prey to these forces in a sudden and violent eruption. In a matter of hours, what was once a bustling city built at the pinnacle of the Drowsy Peaks became an abandoned ruin in the deepest crevice of a fresh cavern at the mountain range’s base. A few short years later, what was once a small rain forest exploded into a voracious jungle, growing and overgrowing everything in its path, consuming the Lockjaw Peninsula despite the best efforts of the tens of thousands of people that lived in that region, including the capital city itself.

Hundreds of years later, the Aloran Empire is still prevalent, though it is a mere shadow of its former self. Its new capital is Ashfall to the the north, and though the city is one of the largest in Aleor, the empire itself has little influence on matters more than a few hundred miles outside of it. And though much the the region’s largest cities have fallen and returned to the wilds, new cities are forged. Aqila, the city of craft and magic, is now one of the leading centers of power in the region, rivaling Ashfall and Port Artellis to the south.

Much remains hidden about Aleor’s past, as the civilized world has only recently been starting to get back on its feet. Dark times threaten to persist, and there are forces that threaten to destroy everything now that there is no mighty empire to protect the people. With a little help, though, perhaps new fires can be forged to shine a light into that darkness. After all, one of the major themes for the campaign in this new setting is simple.

Reclamation.