D&D — Why Do You Play?

Dungeons & Dragons means a lot of different things to different people. It might mean wish fulfillment of getting to be your own Mary Sue. Maybe it means number crunching and being as powerful as you can be (which is wish fulfillment in its own right). Maybe it means escaping reality by doing good and saving the princess. Or maybe it just means hanging out with friends.

I think everyone comes to role-playing games like D&D because it’s the ultimate sandbox in a lot of ways. Depending on who your dungeon master is, the only think limiting your abilities is your creativity—you can do what you want, as long as it’s not impossible within the rules of the world (which may or may not coincide with the rules of the game). “Choices are infinite—consequences are mandatory”.

For me, D&D is about two things. I love the escapism it provides in allowing me to pretend to be people wildly different from myself, and since I’m a storyteller at heart, it also lets me feel like I’m part of a crazy adventure in a fantasy novel than simply writing one.

I feel as though I’m in a weird minority in the community. The vast majority of people I’ve interacted with in regards to D&D aren’t (particularly) interested in the story, or when they are, it’s always in the framework of their character. For me, the story and the character are often two separate entities entirely. I built a character that is fun to pretend to be, not one that has an intricate backstory that has strong connections to the world they live in.

I have a few friends that with whom I share D&D stories on a regular basis. I’ve certainly considered inviting them to the game that I run, but deep down I know that they wouldn’t have any fun. At its current state, the Aleor campaign is a lot of talking to normal townsfolk rather than an epic adventure of heroes and villains, and I can’t accommodate a player who wants to be a Jedi.

Finding the D&D group that you mesh with is tough. Since everyone’s playing for different reasons, the obvious, most accessible group to you may not be the best one for you. It may not even be the right one, and since the type of person to be playing the game tends to be the sort of person who doesn’t make a habit of socializing with strangers, it becomes very difficult to find the perfect fit, because for you that perfect fit might only be online with the help of meetup groups like Roll20.

For me, Critical Role is the pinnacle, most ideal version of what D&D could be. Other streams are entertaining, but in my experience, none of them are stories being told the same way that Critical Role is. If I wanted to mess around and goof off at a table with a bunch of friends, there are dozens of different board games we could play with way less effort. Dungeons & Dragons is the only one that allows me to alter my identity.

Voice Acting — Fantasy Script Samples 4

More voice acting sample monologues with which to practice silly voices! I’m writing these for D&D, but you can use them however you’d like. If you’d like me to add some to my list I would be happy to include them in the next post.

Previous posts can be found herehere, and here.

(Obviously you can do different voices than what I have labeled for each paragraph, I just made labels and wrote dialogues based on them.)

  • Optimistic Adventurer:
    I believe that an adventure should be more than killing a dragon and taking its treasure. The journey is more important than the destination, as they say. It isn’t the dragon the heroes defeat. It is the wonderful places they go, the friends they make, and the moments they share along the way. It’s the one-too-many pints of ale in the rundown tavern. The soft whistles of an undetected dart trap. The thankful smiles of the people helped along the way.

    I want to dance to every song I hear and tell a spooky story at every campfire I have. I know it won’t all be fun and games, but I think life can sometimes be most precious when it is at its most trying. I can tell that it isn’t my purpose to lie and wait for destiny to find me—I have to go and make my own, and even if I can’t solve every problem I’m faced with, I want happiness to follow in my wake as best as I am able, like sunflowers in the thick of spring.

    Life is what you make it, and I want mine to be like the ones told in fairy tales.


  • Surfer Bro, doesn’t have a care in the world:
    Well well well, if it isn’t my main man! What is up my dudes? How’s it going? I see you have a few tag-alongs this time around, that’s cool. It’s all chill, man. Listen, I know the last one I sold you wasn’t so hot, but I got a buddy of mine that says he’ll sell you a boat for eighty gold. This guy is the real deal, I swear. Matter of fact, he patched it up himself. Got a full mast and a working rudder and everything. And I know what you’re gonna say. You don’t want to pay that much money after the last time we talked, I get it, that’s chill. But hear me out. I like you guys, you really did me a solid by saving me from those thugs a few months back. So here’s the thing. I’ll front twenty gold to help you pay for it, and if it blows up, no big deal, that money is yours. If you like it, next time you’re in town you just pay me the rest of the dough and everything is solid. You guys game?


  • Ogre/Giant. Not too bright:
    Lookie here, Enk! We got a little peoples tryna sneak by! Says his name is… whadya say it was again? Nunya? Stupid peoples and their stupid names. What should we do wif em? I’m still kinda full from the last ones we ate. Maybe we could ask em to stay so we can eats em later? Whadya say little peoples? Do you wanna stay around so we can eat y—uh, I mean, we won’t eat you, oh hey. Where’d he go? …Enk, I lost the little peoples. I think the bugger ran off while you was distracting me. Shut up next time, okay? We almost tricked em!


Life — Learning From the Fire

This sort of thing doesn’t seem to happen often. A lot of people I know are talking about how tragic the fire is and how life shouldn’t be this way, but I think it’s worth looking at things in its opposite.

It’s much easier to remember history by its tragedies rather than the miracles (you can point to my own blog as an example of this: I never once mentioned Katie Bouman’s team that created the black hole picture!), but by the look of things, the world used to be much worse. Sure, the world could stand to be a lot better, but let’s look at things in a positive light today. 100 years ago we were just getting out of one of the worst wars humanity had ever known, and was just a few steps away from entering one that would rival it.

Not too long ago, monuments and landmarks were being destroyed left and right, not to mention the millions of lives that were suddenly lost.

When a single building being on fire is international news, as important as that building may be, we have reason to be thankful for the relative peacefulness our modern day has provided us.

Beyond this, death (as the case may be), is a natural part of life. All things must end, and if the Notre Dame Cathedral is left in a state where it can’t be restored (which would honestly surprise me), then that doesn’t diminish the fact that there is still an endless supply of art, history, and culture in Paris alone.

People have short memories, and I think it’s in events like this that remind us of the pieces of culture that we still have, right next door. You never know if it’s going to be there tomorrow, because something as crazy could happen there, too.

Is it tragic? Yes, of course. But as far as I know nobody was injured, and with today’s technology the building could probably be rebuilt better than it was yesterday in less than a decade.

It astounds me a bit that some people seem to view events like this exactly the same way as terrorist attacks. You see the same things being spouted off: “Our hearts are breaking today in light of recent events that took place this morning/afternoon/evening. Tragedies like this…” and so on. I think treating the destruction of a monument the same way as the deaths of hundreds of people in the same way is incredibly insulting, frankly. And yet, which will history remember more clearly? Hard to say, though it does seem that this sort of freak accident is far more rare than terrorist attacks, unfortunately.

I think days like today are best used reflecting on the past, looking forward to the future, and pressing onward to right wrongs (intentional or not) without taking more time than we need to mourn over what was lost.

One thing I feel modern society has gotten really bad at is learning from mistakes and correcting them. Let the cathedral’s fire (and the subsequent blow against European past and culture) be your excuse to go to your local museums or exhibits. Go explore culture you otherwise would not have! Life goes on.

Learning! — You, Me, and the Rule of Three

“The Rule of Three” is something that gets thrown around a lot in many fields. I’d say they’re especially prevalent in my fields of writing and theatre/improv, but it appears everywhere.

In fact, saying “the rule of three” is immediately misleading because there are so many rules of three. That’s simply because 3 is a magic, holy number. You have the Christian trinity, the 3 act structure, the 3 Musketeers, you name it.

To put it very briefly and very simply, 3 is the perfect number to establish a pattern or a group without overwhelming the audience of the message. It’s easy to describe the function of God the Father, the Son, and the Holy Ghost, but as soon as you add a fourth, it starts getting exponentially harder to remember which is which. It’s the same thing with the 3 Musketeers.

If you have 7 of something in a story, you can’t reasonably expect to teach the audience about each individual thing and expect them to hold interest. Their attention span will only last for about 3 or so.

The logician in me thinks its unfair that 3 gets so much praise for being the holy number. It’s a self-fulfilling prophecy, you see.

So this is to say that when you’re writing something, whether its a story, a piece of worldbuilding, or a plot, you know whatever—use the rule of three. Don’t put five characters in a story that works with three. Don’t put 2 try-fail cycles unless you have a good reason for doing so. When you write a passage using lots of repetition, communicate the idea thrice. (I was about to quote Marc Antony’s usage of the phrase “honourable men” in his famous monologue, but he actually states it 5 times, not 3. Damn Shakespeare and his 5’s!)

You get the idea. But this rule is a bit different in improv (and comedy writing in general). In fact, it’s a lot more specific than just “use the number of three because it’s a good psychological tool”.

When you’re writing a sketch, or performing in an improv scene, the first time you use a joke it’s funny for it’s own sake. When you later repeat this joke it becomes a callback—it’s funny because of the reference. But when you use this joke again, you can’t simply repeat it, because then it becomes repetitive in its own sake. You’re milking it. Instead, you find a way to turn the joke on its head and present it in a way the audience doesn’t expect. In The Three Stooges’ “Slowly I Turned” sketch, you see lots of uses of the rule of three. Funny enough, the actual punchline of the joke is used 4 times, but the last two times its used in a way that isn’t expected.

All this is to say, in conventional writing the number three is a good rule of thumb to know how many times to use a trope or with establishing rules/characters, and in comedy it’s a good way to get punchlines, but only if you subvert expectations on the last use.


D&D — Aleor Campaign Diary 1: The Night of Fire

(Here is the first of a series of posts retelling the story of my most recent campaign. I’m going to translate this into mostly narrative, but there will be a few D&D terms as well.

If you’d like to read the Lore intro to Aleor, you can catch up on it here.)

Our story begins in a tiny village called Soulrest. Little more than a pitstop, Soulrest is famous for its large inn, being a convenient place to rest for travelers between the region of Eastbend and what remains of the once-great Aloran Empire to the west. The town counts its population in the hundreds here. Everyone knows everyone else, and the most notable thing to happen in the span of a few months is when Ubin, the de-facto mayor, was uncharacteristically nice to some people.

There is no adventuring here. At least, not yet. But at year’s end the town gets excited for their yearly bonfire: a ritual called the Night of Fire. This holiday is held at the top of the ruined tower that overlooks the village, and a great bonfire is lit where townsfolk throw away things they no longer need in preparation for a new year. Jeremy Squips, a traveler from Eastbend, is staying at the inn when he hears about this event. He had planned on continuing on, but decides to stay an extra night so he can enjoy the festivities.

Our players, not yet heroes (or even adventurers by any means), are Balgraff Greyhand, the dwarf blacksmith, Sieg Warsen, son of the inkeeper, and Buck Holder, son of the cobbler.

Many of the townsfolk gather at the top of the old tower. Ubin has lit the huge bonfire, and its height allows it to be seen for miles. Then, one by one, the people go up to Ubin’s large red orb, touch it, then throw something into the fire. Not everyone does this, but a good many folk do. Jeremy chimes in with a bit of music to add to the festivities. Buck is given a box by his father to throw in. He doesn’t know what was inside, but he takes it. As soon as he touches the orb, it cracks, and for a moment everything stops. Ubin rushes up to him, but when he inspects the orb, there doesn’t seem to be any missing or sharp pieces, and Buck appears unharmed. The wise old elf appears clueless, but Buck swears he saw him nod to himself ever so slightly.

The Night continues until a loud explosion centered in town fills the air. They look to see the Happy Camper, the local general store, going up in flames. Everyone bursts into action, but none are as quick to act as Buck, Sieg, Balgraff, and Jeremy. They hasten down the hill and start doing all they can to fight the fire, throwing water pails at it and smothering it with whatever they can find.

When all is said and done, the fire is put out, but not before it destroyed the town’s beloved store. The smithy and inn were on both sides of the Happy Camper, and they sustained a bit of damage on their own. It’s a bad start to the new year, and to top it all off, Jeremy comments that he saw hooded figures running into the nearby forest immediately after the explosion…

To be continued…

Life — Making Your Own Happiness

In my experience, there’s a certain type of depression/sadness that a lot of people have. It’s a very common affliction I like to call (as of right now) apathetic depression. It is the primary symptom of a state of life that is suboptimal for reasons that don’t appear to be your own. Your life sucks because you hate your job, you hate your family, you have no idea where your life is headed, etc. None of these things are your fault, so you just live day in and day out moping over how you drew the short stick when you were born.

I think there are people out there who drew the short stick, but you aren’t one of them.

The trap that a lot of people fall in is being comfortable in their contempt. It’s easy. Why blame yourself for the professional career you hate when you can just write it off by saying you have no other options? (It’s like in video games: nobody wants to blame themselves for their team losing; they will always point to somebody else first.)

Being happy sucks.

I say that because it’s not what people think it is. It’s not a magical state of mind that suddenly transpires when you get a raise or when you enter a committed relationship. Good events are easily overshadowed by that wall of the uncontrollable misfourtunes of life, because while it seems that good events are rare, misfortunes are constant and ever present.

But anyone can be happy, despite any misfortune and any life circumstance. I won’t pretend it’s easy. In fact, it’s quite the opposite. But it is simple. In fact, you’ll probably nod to yourself and think “Wow, that was really deep, Kollin” as soon as I tell you the trick. (Or maybe you’ll just think I’m an idiot pretending to be philosophical, which wouldn’t be far from the truth.) The key to happiness is something you’ve already heard many times in many different ways from different inspirational quotes. But the inspirational quotes are just flowery ways of mystifying the truth right in front of our eyes. Ready?

Being happy is just a matter of putting in the effort to be happy. It means getting up in the morning finding ways to get excited for work instead of hitting the ‘Snooze’ button as many times as you can get away with. It means preparing for your future (near or far) instead of rewarding yourself for things you already had to do. It means taking steps to forgive and love yourself rather than dwelling on things you can’t change.

Most inspirational quotes are just an indirect way of saying that being happy is like going to the gym. It’s not easy. It’s a ton of work. Very few people want to go to the gym, they just want the results. It’s the same thing with happiness. It’s so much easier to dwell in misery because misery requires no action on your part. It’s also like the gym in that the more you do it, the easier it gets and the more you can lift.

Treating yourself to Starbucks before or after work isn’t going to make you happier. That’s a mental lie you tell yourself that will actually just perpetuate the problem. Caffeine addicts aside, you don’t (really) need anything but to commit to a personal promise that you’ll think about things with more positivity, and take action to ensure your days are better.

It’s hard, and you might need the help from friends and family to make that effort, but it is worth it.

Me — April ’19 Update

I feel as though I have some big decisions down the line. I’m not necessarily going through a lot at the moment, and my life isn’t particularly stressful, but my path is nearing a precipice, or perhaps a simple fork. The thing is, the choice that I make in the nearing future is going to impact the rest of my life.

But before we get into that, the Monthly Update Topic Order™: blog, writing plans, video games, reading/listening, school, D&D, and other things.

Once again I feel as though the blog is in a good spot. Twice a week is a great pace for somebody whose writer’s block has become mentally crippling. No changes on the horizon.

On that front, I’ve been sort of working on a story for the passion project I’ve been collaborating with, and even that has proven to be an insurmountable slope. So far, in 10 days, I’ve written two different beginnings, each roughly 400 words long, and the story is simply supposed to showcase a piece of worldbuilding, nothing even largely important or exciting, really. I did recently write nearly 8,000 words in a month (not staggering by any means, but with a mental block as powerful as mine’s become, I was pretty proud of it.) I was able to do that because I was given very strict time limits to adhere to when I wrote each scene, and was held accountable for it. As it turns out though, I cannot self-impose similar time limits on my own projects, because I know that there won’t be any consequences if I fail. I know there’s a workaround in my head somewhere, I just don’t know what it is yet.

As far as gaming goes I’ve been playing a lot of World of Warcraft lately, but almost purely as a time sink as I mindlessly kill monsters, because…

I’ve once again picked up The Dresden Files. This is my second time going through the series, as Jim Butcher is nearing the end of Peace Talks and I’m optimistic that we will (finally) get a release date in the coming months.

I’ll hold off on the school topic because it ties into decisions.

D&D has been going quite well. Buckle your seat belts. The Knights of Fire (the party in my Aleor campaign officially has a name!) has just left the city of Craydon to venture into ancient Elven ruins for… reasons. I make no promises, but I intend to start posting a campaign diary of all that’s happened very soon. Perhaps even starting Saturday.

The other campaign I’m a part of (as a player, not a DM) just ended, and my character was the only one that died in the final boss encounter. The poor orc mystic only ever wanted to be a tree, sleeping on dirt and meditating as often as possible, and only in death did he get his wish, having helped save the world! I will note that this is basically the first ever campaign I’ve been a part of that we played start to finish consistently, even coming to a natural end. It wasn’t until our DM gave us the epilogue and one of the player characters visited Ki’s grave that I got a little sentimental. That campaign was very much a “silly over rules”, and neither our characters nor the plot had any depth, and I didn’t really like the mystic class, and we’re planning on starting a new campaign soon, and I might be more excited than I’ve ever been for my new character, and yet, I can’t help but feel a little sad that the story of Ki and his friends is over, doomed to fade into obscurity as new campaigns and new characters take to the stage.

*Pause for dramatic effect*

So, other things. At risk of getting too personal, I’ve grown to actively dislike my living situation. Specifically, I have never once in my life had my own room, and therefore have never really known a true sense of privacy or ownership of my own space. Most often this is fine. The brother I share a room with has the same interests as me and now that we aren’t kids anymore we get along great. The problem is that our lifestyles are very different and not conducive to sharing a space. Added onto that is the fact that I do not like living in Southern California, primarily because of the living cost and lack of weather. As such, I’ve been seriously considering and making tentative, mental plans to move north, to Oregon or Washington. My trip to Portland felt in a lot of ways like I had found a home, and I’m desperate to go back.

However. There is an increasing likelihood that I’m going to be staying in SoCal for a bit longer. I have to take an extra semester of school, as I’ve previously established, and that alone sets me back a year. What’s more, my job may “require” me to step up my hours, as we’re going to be short handed soon and since I like working there, I’m more than happy to give them a hand and return to working full-time. In addition to that, there is a possibility I might be teaching improv more seriously next school year, and I have confidence that the passion project I’ve been working on will have legs to stand on by the end of the year. All of these are heavy incentives to stay, and I like the prospect of pretty much all of those things.

And yet, if I do stay here, part of me feels like I’m delaying a transition to a new life I would be much happier living. New friends, new job, new everything. Scary, yes, but I’m not really one to let something like that get in the way. My problem is that I know I need to move in order to preserve my sanity. Moving within the area I live might solve some problems, but the larger issues of living in Southern California would remain and would delay what I believe to be an inevitable migration northwards.

I feel as though I can’t win, because choosing one means losing out on a lot of things the other option yields. The nice thing about this situation is that both options are promising, and I’m not picking the lesser of two evils, and in addition to that, this choice is only presenting itself now, and I won’t be required to make any life changing decisions for a few months at least.

Until next time!