Review — Hello Internet

Hello Internet has been a podcast that’s been on my radar for a long time, but the infrequency of post, lack of concrete topic, and length of each episode has made it a very low priority. Since I’ve had more free time to listen to audiobooks and podcasts, though I’ve been perusing them.

To sum up what the podcast is, it’s simply two guys, Brady Haran and CGP Grey talk about a myriad of topics, be it a piece of news that happened, a book they’ve both read, or a funny story one of them has to share. There’s little consistency from episode to episode, though each consecutive podcast touches on stuff that happened on the previous episode to follow up on community feedback or updates on the story.

Really, the only reason to listen to this podcast is for their personalities. They are pretty interesting people, which makes that prerequisite fine. Brady is what one might consider to be the “typical” person. He is pretty smart, but for the purposes of the podcast he serves mostly as a foil for Grey. Grey, however, is obviously different. I would describe him as a robot. He doesn’t like decorations in his house, because they serve no purpose, he doesn’t like attention (on the podcast, Brady calls him Grey, his internet persona) despite his being a public figure, and he is very careful about the things he says and the way he lives his life.

CGP Grey makes some awesome educational YouTube videos that are very informative, but I’ve found that they offer little insight to who he is as a person.

On one of the most recent episodes, he mentions that he has a whole alias for Starbucks. An entire second identity that he knows so well he can instinctively respond to this fake name, just to obfuscate any unnecessary attention he might receive. It sort of serves as a filter to the outside world. (I’ll admit, I definitely identify more closely with Grey than Brady. Part of me seriously considered making an alias for spam purposes.)

So, if you have time on your hands and you’re looking for stuff to listen to just for the personalities, I’d recommend Hello Internet. The two of them work very well together because they obviously know each other very well and like each other a lot, but their personalities are so different it’s an interesting dynamic to experience.

It’s worth noting too that they talk about some interesting things. They talk about controversial news stories and then add their own thoughts, so it’s not simply a reiteration of something we’ve already heard, and they’re introspective with themselves so they can often explain their own reasonings to their logic.

I would go so far as to say that this podcast would be the closest one resembling a podcast I would make, if that ever did happen. Just me and another person/other people talking about stuff. It’s a hard sell—the litmus test to see if you like this really is just “do you like the people”. I’d recommend watching some CGP Grey videos and if you think the topics he covers are interesting, that’s a good start.

Review — Welcome to Night Vale (Podcast)

The last few weeks I’ve been listening to the podcast Welcome to Night Vale, knowing very little about it other than what I could conceivably guess based on the title. As it turns out, even there I was mostly wrong. I assumed it was a story about a dark fantasy place, which I was correct about, but I also expected a continuous story along the lines of a typical web comic such as Homestuck. (I have not read Homestuck, but am more or less familiar with the premis.) Instead, Welcome to Night Vale is written in episodes with the intent that one can simply jump in and listen with no context required. So, what is it? Well, it’s a Lovecraftian comedy—a radio news broadcast from the fictional town of Night Vale.

Before I jump in, though, I have one thing I need to say: It should be Nightvale, damnit. One word! I have no logical argument to back that up, it just looks more aesthetically pleasing like that! (Also, it’s annoying to have to write Night Vale, because it’s more work, and I am as a matter of course opinionated against the reason it is more work to write.)

Because my job allows me to listen to podcasts all day, I get through audio content very quickly, so even upon learning I could start wherever, I of course began with Episode 1, and have just finished (with episode 130) today). To summarize, the podcast most frequently takes the form of a (bi)weekly news broadcast in the town of Night Vale. The news is often related to creepy things, such as SCP objects or Lovecraftian horrors. I would liken Night Vale to a “modern day Innsmouth”. The radio host, Cecil Palmer, never really acknowledges the dangerous horrors this town seems to have a very long and deep history with, and thus the combination of the eldritch combined with a lack of logical concern creates a humorous show.

Overall, it’s pretty solid. I’ll admit the punchlines are rarely amazing. I probably laughed out loud about once every 10 hours of content. Not bad, I suppose, given that I’m alone and at work during that time. Nonetheless, the humor is consistently amusing. I’ll say that one thing the podcast does very well is remain consistent with the information it gives you, even if it’s all over the place. A small factoid about a minor character will suddenly become important three years (real time) later, and you’ll find out that it was actually because of X all along! It seems clever, but really I would bet that it’s importance was decided later. It’s done flawlessly, though, and it surprises me how much of a “knowable” ecosystem Night Vale eventually becomes after a time. It transitions from random factoids about a place you’ve never heard of to characters and people with rich histories interacting based on events that did or did not happen long ago in the podcast. And even if you didn’t see that episode, it doesn’t matter because it’ll explain that history when it becomes relevant.

Of course, the podcast isn’t without fault. In my opinion, it has three. The first is that there are characters and events I actively dislike, so whenever they’re given stage time I get frustrated. (I’m also not a fan of it whe  it leans more towards radio play, where other actors are involved. I prefer the episodes of just radio broadcast and host. No guests, no phone calls, no live investigations. In fact, the character I liked the least becomes mayor of the city at some point! That was pretty disheartening.

The second major downfall is that by nature of what this podcast is, the punchlines can get pretty predictable. Even if you don’t know what the exact joke will be, you start to be able to sniff the setup a mile away, which does sort of kill the fun of the experience.

Lastly, for every 25 minute episode, there is probably 6 minutes I skip. The first 2 or so are self-promotion/sponsors, the middle chunk is a 3 minute song that is, almost always, terrible. and the last minute is more self-promotion. It’s annoying because the easiest way for me to skip on Castbox is by 30 second chunks, and I listen on 1.4x speed, so when I was listening to the podcast, I would literally have to pull out my phone every 10ish minutes to press “Skip ahead 30s” a bunch of times. I can’t imagine other people would have major issue with this in particular, but in my specific circumstance, it was quite annoying. Nothing like the hour long podcasts I’m used to that have a single 30 second ad in the middle or at the end.

What I will say, though, is that as time goes on the episodes become two or three-parters, so you eventually get stories that take an hour of content to see the completion of. I do like that, because it gives me something to attach to and it gives the sense that bigger things are afoot.

Review — Pawn of Prophecy

I first heard about David Eddings’ Belgariad Saga through Matt Colville a highly respected dungeon master in the D&D community and, I assume, a very competent writer as well. Matt is ever the proponent of classical media, and often uses it to inform his own design choices, so when he explained a plot point of one of his favorite books series, I felt obligated to put that book series on my list.

Pawn of Prophecy, published in 1982, is very much the textbook hero’s journey. I joke about how the first installment of Robert Jordan’s Wheel of Time series is just a ripoff to The Lord of the Rings, which I still think is quite fair, but I’m even more amused to say that Pawn of Prophecy and Eye of the World start almost exactly the same way. The only difference is that the Belgariad focuses on the journey of one boy, whereas The Wheel of Time centralizes around three. It makes me wonder—was the epic fantasy genre so limited and niche decades ago that what few books there were were all exactly the same? I mean, I haven’t even brought up the Sword of Truth series. Okay, well now I have, but I can’t simply be cherry-picking here. There must be some validity to it.

Anyways, enough talking about the similarities, let’s talk about what this book is in a vacuum. Overall, I think it does feel a bit dated compared to the fantasy of today. It does have much less action scenes, not to say that modern books need that or that that fact detracts from the story, just an observation. Pawn of Prophecy is very much the opening to a larger world, where big things are happening but the young hero—and by extension the reader—is ignorant of these events.

What amazes me most about this book is that it’s a great character study for a typical D&D setting. It features some classic archetypes for player characters, but also houses very realistic places and digestible politics. My favorite interaction in the whole book is when guards are interrogating the party as they pass through town. The con-man of the group has a very normal conversation with the guard that is obviously about discussing a bribe price, even though neither person mentions anything outright. To a casual observer, they’d just as soon have been talking about the weather. Clean but meaningful exchanges like that is something that this book excels in, and a writer would do well to learn from these things.

The biggest drawback to this book is its classical nature. Things take quite a bit to happen, and for any avid reader or anyone familiar with the Hero’s Journey, this book can’t surprise you with any event or plot twist it tries to throw at you. Especially if you’ve read the Wheel of Time first. Having admittedly only read the first book of the Belgariad, I would so far summarize it as an “Easy Mode” version of The Wheel of Time. The former is five books long, the latter fourteen. And to be honest, I only got through the first five books of WoT before I realized I still didn’t care about a single character, and thus put it down (forever?)

So while there’s nothing truly innovative about Pawn of Prophecy, it’s a short, relaxing read. Not much suspense, but quite immersive for what it is.

Review — War Crimes

Of the many novels written in the Warcraft universe, I’ve actually read a scarce few of them. To be honest, this is only my second. However, having played WoW off an on for the majority of my life, and having many brothers and friends that are well versed in Blizzard and Warcraft lore, I’m quite familiar with the characters and events, generally speaking. I won’t give spoilers here, though, for as familiar as you may be with the story before and after this book, the novel itself does contain some pretty neat, self-contained things.

War Crimes is a somewhat recent addition to what surprised me to be a collection of over twenty canon books, and chronologically it was the latest addition to the universe until Before the Storm published last month. It takes place between the Mists of Pandaria expansion and the Warlords of Draenor expansion, serving as a segway from one to the other. It explores the trial of Garrosh Hellscream, the former Warchief of the Horde after he basically killed thousands of people and was, to put it mildly, a jerk to everyone, even the people who should have been his friends.

I’ll be honest—I didn’t expect much of this book. The main plot is a trial, and I hated Garrosh’s character simply because he’s boring. In fact, if I were to buy a Warcraft book, it probably would have been one of my last choices for those reasons. When I’m reading a story like this, it’s generally because I want to dig deeper into a universe I’m already familiar with, and not only does this book basically not have that, but it doesn’t have very much action in it, either. It is, as you might expect, almost entirely placed in the Temple of Xu’en, where the trial takes place.

But the book is fair. To call it a bad read or a waste of my time would be out of line. It does the characters justice while also showing different sides of them. It explores the morality and virtues of many of the main characters in Warcraft lore, and you see different sides of them you might not otherwise notice. Flashbacks are used as evidence in the trial (via magic, of course), so we also get to see some interactions between characters outside this moment in time, and that can be really interesting when you didn’t realize those characters knew each other at X point.

I’d say one of the best things about this book is that it’s a balancing act of two parts, and it does a great job. Writing a book (or any piece of media) based on a game where the player has a direct impact on the environment or story of that game is hard. You have to either pretend the player doesn’t exist, which makes any player made choices seem inconsequential, or you make the player a main character, which only works if they don’t get to make their character. The second part is writing a part of the story that isn’t important enough to be essential to the gameplay, but is interesting enough to not waste the reader’s time.

War Crimes does a great job on both of these fronts. The players are the ones that managed to defeat Garrosh and put him in “prison”, but they aren’t necessary for the trial. Players want combat, and this part of the story has very little of it. You wouldn’t want a trial scene to be in your video game anyway, unless you’re playing Ace Attorney, in which case what is a bloodthirsty orc doing there? As far as being interesting but not essential, the story does a good job of that, too, exploring nuances of characters, as I’ve already explained. The ending of the story is a bit obvious if you’ve played the beginning of Warlords of Draenor, or have seen even the trailer of it, but nonetheless it’s a good read.

Overall, this book is a good read if and only if you are interested in understanding the personalities, flaws, or beliefs of the major characters in the Warcraft universe. You really get to know the characters as people in this book, not as the walking stereotypes they can sometimes fall under. If you want to read action scenes, understand the lore of Azeroth (or Draenor etc.), or read about the major events of the world, you’re better of picking up pretty much any other book in the universe.

As a side note, it dawned on me reading this book how little opinion Warcraft players probably have based on the characters in the lore. Basically any player will tell you that Cairne Bloodhoof, or Vol’jin, or Jaina Proudmoore are basically cool people. (Or at least they were, given various points of the story.) For as divisive as Warcraft tries to be—splitting the players into Alliance or Horde—I’ll bet 90% of the playerbase will be able to tell you which are the honorable, good characters from both factions, because while the lore tries to paint in broad strokes of “good and evil”, it does a great job at putting both of those extremes in either side.

Review — Brief Cases

Finally, a new Dresden book! …kind of. I think that I started reading The Dresden Files about five years ago, around the time Cold Days came out. By the time I was just about caught up, Skin Game was published. Up until that point, the books were being churned out practically once a year, and well, that was three years ago now. I picked the wrong time to get caught up!

Thankfully, a new short story anthology was released, and boy was it nice to get some more Dresden. I recently started listening to audiobooks at work, an with me working full time, I’m getting through them pretty fast. So I am simultaneously ecstatic and depressed that I’ve already finished.

But before I get started let me add a qualifier. The thing that sucks about this review is that it’s more pointless than most reviews. The people that know Dresden will buy it automatically and love it, because it’s the Dresden we all know and love, but the people that don’t know Dresden shouldn’t get it, because like his other short story anthology, there are lots of time skips and even more spoilers. (The last two short stories take place after Skin Game). So instead of me framing it into the vein of “is this worth reading”, I’ll speak plainly in terms of what I liked and didn’t like. That said, this review is not spoiler free. I won’t be discussing many spoilers by virtue of the fact that my opinions tend to paint broad strokes, but I don’t see much point in writing a review that’s half spoiler-free and half not. So let’s jump in.


I’ll start with what I didn’t like just to get over it. The first is that a lot of these stories have sexual contexts I don’t much care for. I mean, I’m not surprised, that’s always been a Dresden thing. But after taking a break from the series and reading so many other things, I’ve noticed how just how much Jim Butcher tends to describe women based on how insanely hot they are, and how naked they tend to get because “the world of vampires and the fey are very sexual realms”. Logical, sure, but I think it would be fair for me to say that the story could redistribute the sex into more polarizing zones. Take it out where it isn’t necessary and emphasize it where it is rather than just putting a little bit pretty much everywhere. (Side note: I am willing to concede that maybe I’m just being dramatic and prude, but at the same time I don’t think the Dresden series would lose much of anything if there was less sex-but-not-actual-sex, you know?)

My second critique is even more whiny than the first: I didn’t really get to see anything I wanted to see. None of my favorite characters, and nothing awesome really happening. Now, obviously he can’t write about important people doing important things in a short story collection—you can’t force your entire reader-base to buy something that’s supposed to be a side adventure—but still. I wanted to see more stuff that had… meaning. “Zoo Day” is probably the best example of this, and it was definitely my favorite story. We see a potentially bad news character introduced, but it was done in a way that doesn’t take away from the main plot when they inevitably return. I also wasn’t a fan of the same plot structure of “retelling a story” used in two of the twelve stories here, though Butcher isn’t much to blame, because a lot of these stories were written at various times over the years and put together, not written for this book.

But the stories in and of themselves are great. I loved everything about the Bigfoot stories, especially the fact that they all dealt with different issues while (unconsciously) foreshadowing future ones. “Zoo Day” is a masterpiece, too. A long scene told in three different perspectives dealing with three different conflicts is great, and Mouse being the narrator to a story was a lot of fun. Top notch.

I love where the series is going, especially considering the scope and the perspective strength of some of the characters, but it’s also nice to take a break and see characters deal with more mundane issues—it puts the huge ones in the main series in a better perspective.

But also I’m mad that Butcher introduced the Lovecraftian mythos in a single short story and we’re probably not going to see much else from the Old Gods for a long time, if at all.

Review — Jurassic World: Fallen Kingdom

Okay, as always with a review of a recent thing, I’ll write the spoiler free version first, then the spoiler-not free version after that. There will be a clear dileneation, don’t worry. Before I get to even the actual review though, I have a confession. I never saw the 2015 Jurassic World. These movies being what they are, though, I didn’t expect to really need that much context, and I was right. It’s not like jumping into Two Towers having never seen/read Fellowship of the Ring.

Alright: actual review. Overall conclusion is that its plot is sort of a mess, and I think a lot of things could have been handled better. For what it is, though, it does its job. It has all the suspense and action you would come to expect from the series, and I think it makes a fine addition to the series. I think it goes without saying that Jurassic Park is still by far the best one, but it often isn’t fair to compare movie sequels to their predecessors. For a lot of reasons, they simply can’t live up to the expectation.

My major gripe with the movie is actually the trailer that I saw. Now, I hate watching movie trailers, and this is the biggest reason. The movie that I expected to see from that trailer is not the movie that this was, and I’ll go into more detail on that later (with spoilers). It’s worth noting that I did not watch the “Final” Trailer until writing this now, and it does a much better job showcasing the basic plot without misdirection. That said, for that to be my biggest issue is probably a compliment.

Another thing that I wasn’t a huge fan of was the final 20 minutes. I feel like it could have been much bigger and better, but I would be willing to concede that that’s probably controversial, and I can see the merits to the version they went with. More on that later, too.

Overall, I think it was okay. The actors did a fine job, there were (as you’d expect), some awesome camera shots, and the action was approachable. I think the character motivations were often very shaky, though, and I felt a lot of the plot twists were uninspired. Solid movie, you get what you paid for, but I feel it could have been great. (Also, super bonus points for not making basically no romantic subplot whatsoever. I don’t know what happened between them in the previous movie, but I’m glad romance doesn’t get in the way of the plot here.)

And now: Spoilers!


Alright, my four issues with the movie.

  1. The trailer I saw was all about escaping the island and whatnot. I was led to believe the film would take place on the island, and the climax would be the volcano blowing up. Instead, everyone was off the island in half an hour and the rest of the movie was about the politics of trafficking dinosaurs. I mean… what? Sure, the plot made sense, but you’re going to put the actual exploding volcano practically in the exposition? Yeah, okay.
  2. We’re (literally) told that the Indoraptor is the smartest and most deadly creature to ever walk the Earth. And then when it (of course) escapes, it’s just a big, fast thing with claws and teeth. How is that any different? You tell us it’s smart, show us it’s smart. The smartest thing it does is figure out how to open a door that was made of glass to begin with. I guess you could argue that it breaking the elevator was smart, but that looked like an accident to me, when it should have totally been intentional. You also tell us it can smell things a mile away, but can’t pinpoint people hiding behind a thing ten feet away? It’s supposed to be scary because it’s smarter and stronger than other dinosaurs, and then… it really isn’t. (I also don’t get why they needed Blue alive. They already made the dinosaur before the trafficking thing happened, what was Blue even for other than to help the good guys?)
  3. Okay, I know this is stupid, but the tech guy. Franklin? His character was dumb. Why would a “germaphobe” let’s call him go to an island infested with creatures that want to eat him? The only character motivation we’re given as to why he’s there is a throwaway line about how his dad made him come. I mean, no. His character was funny and all, but nothing about his existence made sense for the plot.
  4. The ending is stupid. Why does Jeff Goldblum have a speech about dinosaurs being out in the wild when there’s like a dozen escaped dinosaurs? The amount of threat they pose to the public is laughable, and realistically, the worst damage they could do is in the form of disrupting the ecosystem through bacteria. They would all be tracked down and (probably) killed within a week. That’s not a setup for a sequel and I’m mad that the movie tried to tell me it was.

P.S. I think it’s interesting that literally nobody but the audience knows that the grandpa was murdered. Everybody knows he’s dead, sure, but the only guy that knew, the murderer, also died. Inconsequential, I know. Plus, he would 100% have died in the chain of events that took place in that house anyway, but I think it’s a thought worth considering.

Review — Heroes of the Storm (Jun. ’18 Edition)

Since Heroes of the Storm is basically the only game I play given how busy I am, I think it’s only fair that I take the time to dedicate a little bit of my blog to it every once in a while (beyond saying “I’m still playing HotS” in the monthly updates). Being an online, MOBA style game, it’s constantly getting new features and characters to play, so reviewing it at one stage of its development will be totally different from another, even in broad strokes like “state of the game” as I intend to talk about here.

So, for timeline context—the newest character and battleground were released a few weeks ago: Yrel and Alterac Pass. This is following the releases of Deckard Cain and Fenix.

Overall, Heroes seems to be in rough shape, even with the newest batch of content. Keeping myself updated on the subreddit for the game means reading a lot of complaints about how toxic people are (as with all MOBAs), how reporting other players does nothing and there’s no reason to do so, and how frustrating a lot of characters are to play against. There’s a power gap between newer characters and older ones simply because the system is advancing, albeit slowly.

Unfortunately, Heroes of the Storm was crippled from the beginning. The game’s foundation is an engine (at least) nine years old, as it started off as a mod to Starcraft II. This means that connectivity issues and overall capabilities are limited from the start, and it can’t compete with new stuff, given how fast the gaming industry evolves. This will always be the biggest issue with the game—it’s built on old foundation.

And you can see the aging in the game, too. Older heroes like Raynor have very simple abilities, such as “increase attack speed” or “push enemies back”, whereas heroes like Fenix have “fire a laser that spins around your hero twice, hurting and slowing enemies it hits as it passes”. This becomes a problem when most of the characters being picked in high level play are the ones that were released in the past few months.

Overall, Heroes of the Storm is pretty solid. The best thing about it is that the vast majority of games last 15-25 minutes, and only on rare occasions can you give or take 5 more minutes. It’s completely free, you can play with up to five friends, and there is absolutely no “buying power”. You simply can’t buy stuff that gives you the upper hand against your enemies. (The only thing is, as with most MOBA’s, you have to play a lot in order to be able to buy the characters with in-game currency. Not a lot, mind you, and there’s no hero that you can’t buy with in-game currency, but it’s worth mentioning.)

It does have loot boxes, which the entire gaming community hates right now, but honestly I think it’s fine in this case because it’s mostly cosmetic, and you get them at a reasonable rate.

The game is, as it always will be, at it’s best when you’re playing with friends that don’t take things too seriously. Being competitive is fine, but there’s something about MOBA’s that really churns up hatred for other people. So as long as you’re fine with losing, and you can have fun without blaming the people you’re playing with (even if it is their fault), you can have a good time.