D&D — Making Magic Items

I’ve been pretty bad at posting on time lately, and I apologize for that. I’ve had a lot going on and it’s proven very difficult to not pour all of the free time I do have into mindless things just to relax. From now on, though, I’ll just post whenever I see fit, sticking loosely to my current Monday and Thursday schedule, and I promise to stop apologizing for being late.

The last week or two I’ve been thinking a lot about magical items for Dungeons and Dragons, and it really surprised me that it was just so easy to come up with new items. Virtually any cool thing you can think of can be spun into being balanced within the rules of 5th edition, so the more I ponder it, the more ideas I get. Now, I’m not going to just list them all, but here’s one of my favorites:

Practiced Wink — Wondrous item, common

While wearing this monocle, you can add your proficiency bonus to Deception checks when passing yourself off as nobility. If you are already proficient in Deception, double your proficiency. If you have the ‘Noble’ Background, this benefit applies to Persuasion checks instead.

What this basically means is that this magic monocle makes your lies more convincing if you’re trying to make people think that you’re a noble. If you are a noble, it makes you better at convincing them to do as you say. I think it’s a fun item that, while not terribly useful since it’s parameters are so specific, can allow for some interesting moments, which is what D&D is all about.

It’s been fun to stretch this muscle in a new way. Usually when I’m thinking of creative stuff like this it’s usually interesting characters, scenes, or cultures. My interest in worldbuilding stems from the broadest strokes possible—how the gods created the world and what the answers to this fantasy universe are.

But these things I’m making now are for the express purpose of making game night with friends a little cooler, or a little sillier, or a little more engaging. It’s really fun to start with a cool name for an item and then figure out what it does from there, or have an interesting idea for a mechanic and then discovering what type of item it should be and what a neat name for it is.

I’ll admit, this has gotten me pretty interested in being a dungeon master again. I’ve been toying with the premise for a new campaign, and I know exactly how I would get that ball rolling, but I’m not ready by a long shot. For starters, my life is too busy to devote another 8 hours a week to D&D (4 hours for the game and 4 hours for preparation is actually pretty generous, it would probably be closer to 10 or 12).

In a way, D&D is cool because it allows for everything, just like the magic items I’m working on. I have silly items like the Practiced Wink, cool, powerful items like the Devil’s Bargain, and interesting items that change the way you play your character like the Wizard’s Retort. I want the games I lead to be a myriad of things. I want it to be a place where you can sit and relax to have a good time with friends, but also tell an awesome story through both character interactions and game mechanics. Not all D&D is like that. In fact I would hazard to say that the vast majority of D&D is only ever one of those things at a time.

But we’ll see.

Me — Accidental Cleaning

Okay, I know that being two days late on a post seems incredibly lazy when I’ve cut my content all the way down to twice a weak, but I realized something. For the entirety (9am-9/10pm) of Tuesday, Wednesday, and Thursday, I am booked. Every week, and the longest break I have on any one of those days is about an hour, which is reserved for lunch and breathing.

That said, when I got home from work today, Friday evening, I intended to write out the detailed descriptions of a few D&D magical items that have been twirling around in my head. But in order to do that I needed to clear my desk a bit to give me more room to work.

This turned into vetting every single document that seemed important enough to hold onto for the last year and a half, and then managing all of the past year’s worth of writing group critiques, and then I thought “Hey, if I’m going to be sitting in my room cleaning stuff, I might as well also have laundry going,” and, well, to make a long story short, my room is now spotless, my desk is nice and tidy, and my Friday evening is gone. I somehow managed to spend five hours just doing more and more things I hadn’t planned on working on, but had been piling up.

Funny thing is, I’m not even done. There’s a writing thing on my to-do list that’ll take about two or three hours, and I’ve been trying to find the time to write that for weeks. And my original plan—writing magic items for D&D—never even got around to it. But now that I’m making a list of all the things I want to have done, it doesn’t look so bad anymore. I’d guesstimate it at about 13 hours total, which means that if I’m disciplined enough to spend all my free time on those things (spoiler: I’m not) then I should just about get it all done in about a week’s time.

I’ll be honest—I’m surprised to find that I’m more disappointed that I had no free time today than I am satisfied that I got a lot of chores done. I don’t know how Saturday night Kollin will feel about this, but he had better be grateful that he can just forget about everything when he gets home from work. Well, everything except those 5ish things that still need doing. Oh well. I just want to be able to relax without things hanging over me, but there always seems to be an innumerable amount of things, even when you spend the day getting rid of them.

I guess this is what adulting is like. I don’t know whose idea this shroud of responsibility was, but I am not a fan. Days like this are probably to be expected over the next few months. The hours of free time I have every week are threatening single digits, which hasn’t been too bad so far. Part of me likes to brag about how I don’t have time to just “do things” like everybody else seems to. And yet…

Me — WorldCon 76

I spent this past weekend in San Fransisco attending the 76th WorldCon. I would call this the third convention I’ve ever attended, the first two I’ve experienced being BlizzCon (to which I’ve been several times), and Anime Expo (to which I’ve been twice). To my knowledge, there are two “types” of conventions, one for seeing events and people, and another for meeting people and making connections.

I’ll be honest, I only attended WorldCon for one day, so my experience is obviously very limited. So much so that I don’t even know exactly what I may have missed. I will say though, the panels I went to were pretty interesting and I learned quite a bit in some of them. It’s a very casual atmosphere—panelists talk about stuff for about an hour, then audience members ask questions, and then afterwards you can generally go up to the panelists and talk to them individually if you really want to.

On one of the panels I was at, Brandon Sanderson made a surprise appearance, which was cool. (Later in the day there was an insanely long line to a panel we wanted to see, and found out that it was because he was explicitly listed as a panelist, so that’s why.) Funny enough, the panel we saw him on—a discussion about medieval wounds and injuries—he had almost no useful information to share. The other panelists were surgeons and doctors who were experienced in the field, and Brandon was just “the writer” among them, so instead he just became the guy that asked the questions.

The Con was honestly much, much smaller than I had anticipated. For a world famous international writer’s convention I expected everybody and their grandmother to be there. Instead, it was a few dozen small-ish rooms that seated about a hundred people each, with hour-long lectures going on in each room throughout the day for 5 days. I don’t know if that sounds boring to you, but I for one wish I could have attended so many more panels.

The main downfall of my entire trip there was that distance and time was a huge deterrent. Living in Southern California means that driving up to San Fransisco would take about 8 hours (if you’re being conservative), and my travel buddy and I both lead pretty busy lives. I took the day off work Friday, and she and I drove up then, went to WorldCon Saturday (which was about an hour away from the convenient place we were staying) and then drove back Sunday, because we needed to be home for Monday. Overall a pretty expensive trip for only a day of experience, but I don’t regret it. Sometimes it’s nice to just leave for a while.

So, would I recommend WorldCon? Depends, but I think there are only two types of people that would really enjoy it: Writers who are interested in learning new things (probably from people in the field they so respect) or readers that want to meet their favorite authors and hear stories about the worlds they’ve created. I’d imagine there are a few people that fall through the cracks of those categories, but if I saw any of them there this weekend, they slipped past me.

Also, from my experience of this weekend, I realized that aspiring writers tend to have a “look”. I can’t really describe it, but the crowd here was very distinct from say, Anime Expo, or BlizzCon, or even just public crowds wherever.

Me — Dumping Boring Projects

You may or may not have realized that I’ve been really bad at posting regularly the past few weeks. The Sunday fiction posts are almost always posted a day late, and the last two posts were missing entirely, including the most recent Thursday post.

Some of it is genuinely my lack of time. The last day I had any amount of free time to really work on anything was Wednesday, and I spent it relaxing (which, I’ll add, I do not regret). But coinciding with that is the fact that the free time I do have I don’t want to spend writing. I’ve said it a thousand times, but its relevance bears repeating: I don’t actually like writing, I like having written.

Having said that, I think it’s time to, once again, shorten the amount of output the Daily Dose has, at least for a little while. Of course, this isn’t the first time this has happened on my blog. It certainly won’t be the last. When this happens, I don’t like forcing myself to write subpar content, because not only does it feel bad, but it reflects poorly on me when anyone reads something I post and is disappointed in the quality. I’d rather just post less and make each post worth reading.

To put in a bit of perspective here, I have eight writing projects I’d like to be working on right now. Two of them are large scale, two are short stories, two are little personal projects that will never be posted online, and two are other, miscellaneous stuff. Ignoring the large projects, I’d tally the other stuff to be about 7,000 words. And I’ll be honest—I’d rather do the large projects than any one of the other ones (except maybe the D&D Dialogue I haven’t finished).

So, I’m just going to, discreetly, push those standalone short stories off my plate and into the trash. Prioritizing them is a waste of my time, especially when I’m thinking of it as an obstacle to climb before I can get to stuff I’d rather do.

I usually write posts like this with an air of defeat and shame. That I’m not good enough to do what I used to be able to. Not this time. It would be unfair to say that I’m taking a break from writing, or that I’m just being lazy—next week I’ll be going to school and work full time, and though The Wave™ isn’t as huge as my initial predictions, I certainly expect to be more busy than I am now.

What I’m going to do, effective today, is post twice a week: a ‘Me’ post (like this one) on Mondays, and an anything post on Thursdays. It could be a Review, a short story, another ‘Me’ post, whatever. That last one will probably end up being the most common, but who knows.

I don’t know exactly what the next few weeks will bring, but whatever happens it will be productive and efficient—just the way I like it.

See you soon!

Me — Outer Perspective

Lately I’ve been giving thought to the perception I give off to people. This isn’t abnormal, as I’m constantly looking for ways to improve myself, but this time it’s a bit different, because I’ve been thinking specifically about how people perceive me as well as how they feel when they’re around me.

I’ve always considered myself a nice person. I think most everybody does. But I would also be the first to admit that I can be a bit egotistical to the point of being annoying. Sometimes I don’t even see it, and that’s the thing I hate most about myself. I’ve been told I’m so self confident I’m intimidating to talk to, and that’s the opposite of what I want.

It’s hard to change aspects of your personality that you can’t readily perceive, but what I’m trying to do is frame things in terms of how somebody might feel based on their being around me. I can compliment somebody all I want, but it won’t mean anything if they feel inadequate. And believe me, I do know what that sentence sounded like, I’m just not going to spend time trying to rephrase it.

Ideally, I want to people to be totally comfortable around me, tell me when they’re upset, and not have to worry about what I think of them. I want to be somebody that’s confident enough in themselves that people can look to for advice or solidity. When we part ways, I want that person to feel better about themselves than they did before.

These thoughts come in conjunction with a few things I’ve seen on Reddit in addition to the overall theme of the current Critical Role campaign. Leaving things better than when you found them is a noble legacy to pursue, I think.

Also along these lines, (and a quote from Critical Role): “People aren’t good or bad, they’re just people.” While I don’t wholly agree with that statement, I would say one thing in favor of it. I think a lot of us like the people we surround ourselves with simply because we’re social creatures and people are often nice to those around them by default. The people in our lives aren’t really special, the only meaning we attach to them is because they were there. If I had less siblings, my life wouldn’t be better or worse, it would just be different. With that logic, I can’t honestly say whether my life was made better having had them around me, because there’s no way to know.

That said, I’d like to be different. When I’m gone, I want people to think about the lives my presence had enabled them to have. I want them to feel like my being there made a positive impact on their lives. If I did die today, I bet people would say that, but I wouldn’t be so ready to say it’d be a true statement. So whatever my actions, however I pursue my own happiness, I hope I can bring others with me on my way there, that maybe they wouldn’t have been able to achieve otherwise.

Me — My Persistent Problem with Pretty Projects

I admire people that can just write because they enjoy it, and churn out books because they like telling stories, whether or not those stories are good or will ever see the light of day. I’ve never been like that, and to this day, I would consider myself to have only ever finished a complete draft of one novel. This was almost six years ago, and I was in high school at the time.

Ever since then, it’s been the same exact process. A new idea starts to interest me, and I mull it over for a few weeks. I may or may not outline it, but whether or not I do is always a conscious decision. After that I get to work, and about a quarter of the way through, the idea is no longer interesting. I start getting bored until it gets harder and harder to push myself to write, until one day I say it’s not worth it anymore. By then, I may have another new idea to jump onto, but not always.

Soldier of Nadu‘s second draft. White Tower/Kitsuki’s EmissaryDreamscapeRise of the Riftguard. The Lisa Stenton anthology. Spear Gate.

I’ve tried everything. From extensively outlining to no planning whatsoever, to writing a collection of short stories rather than a full book. It just doesn’t work.

And now I’ve got the Xelfure project churning over in my head. The more I think of it the more it’s starting to sound like the prequel to the central book series of Nacre Then. But when I first started thinking about it it was barely a short story. A novelette at most. But I thought, while I was dabbling in Nacre Then, why not throw in characters I was already familiar with? And take the opportunity to flesh out characters that didn’t have a solid place in the lore? Well, the idea has entirely outgrown the original framework of the story I had set up—a two layer narrative of past and future is now simply a novel with typical flashbacks, and I will openly admit I don’t like the sound of that. It’s just not what I want for this story, not to mention the size of such a project will never get finished given how I’ve tackled writing the past several years.

I don’t really know what my problem is, but I would hazard to guess that I worry too much about perfection right off the bat. I write good first drafts, I won’t short change myself on that, but rarely do I go back and edit, and I think the way that I write and the things I want to write are completely incompatible. I can only write a good first draft if that story is short, because if it’s too long the pieces I’m juggling get too hard to handle on one pass, and since I don’t know how to go back and make changes I simply lose heart and stop.

I do think that I just need to be okay with writing for writing’s sake. Very rarely have I ever had that mindset. Even the weekly short stories aren’t for me, it’s because I feel obligated as a writer to have an output and having something to show for myself. I don’t think that that’s inherently a bad thing, but it does mean I’m not enjoying what I could.

I’ll say it again—I don’t know how anyone can enjoy writing, but I respect anyone that does. I don’t like writing, I just like having written. It’s a subtle difference, but a big one.

Me — The Wave™ Cometh.

My fall semester is starting to look very scary. I’m taking 5 classes and I’m still going to try my best to be working full time, and it’s starting to look like—without factoring in writing time or any homework—I’ll be either in class or at work at least 65 hours per week. If I’m also actively playing Dungeons & Dragons and weekly binge watching shows with a good friend of mine, that cuts down any “me” time I have to about 6-8 hours a week.

Fall Availability (Censored).png

I might die.

I’ll probably die.

I hadn’t thought about it until now, but that novelette/novella I’ve been outlining is now in a very dark spot. I haven’t started writing it yet, and at this point, when that 3-month long tsunami of business hits, I won’t be able to get anything done. I’ll still update this blog as often as I can, but I’ll be impressed if I can come up with any short stories during that period. Heck, I literally have to stop going to the writer’s group I’ve been leading for over a year now just to be available to take some of these classes. (It’s only for a few months, but still.)

It’s starting to dawn on me that right now, these next few weeks, will be the most open my schedule will be until next summer. If I want to get any substantial writing in, it needs to be now.

Transforming into a machine is going to be tough. All my brothers/friends will be playing new games soon, and I won’t be able to. World of Warcraft: Battle for Azeroth comes out two days before The Wave™ hits. (It will be henceforth referred to as The Wave™.) So while I wanted to play, that’s just not happening. Dragon Quest XI comes on in September, and I’m super excited for that, but I’ll have to wait for winter break to get a chance at it. At least it’s a single player experience and I’m the only one interested in it, so there’s no risk of spoilers. Speaking of spoilers, it’s going to be really hard to follow Critical Role during that time, although maybe I can somewhat keep up via podcasting at work.

It’ll be tough, but I have high hopes for the future! If all goes well, by this time next year, I’ll have two AA degrees, enough money saved up to afford my own car, and I’ll be finally stepping into the crushing weight of adulthood where you have no idea what you should be doing with your life and by all that is holy, you had better figure it out soon because you don’t want to be that guy that lives with his parents for too long, even though the economy of Southern California doesn’t allow for any alternative at your age, and if you don’t somehow win the lottery you will never enter you’re going to be stuck like this for the rest of your life because good things come to those who aren’t you, and with the acceptance of that fact comes the existential dread that life will only get worse from here on out.

So you know, fun stuff!