That’s all. I’m making the promise here and now that I will resume the normal blog schedule on the 16th. See you there!
I’m going through a few things right now, and it’s not worth the time and energy to be keeping up with daily posting. I’ll be taking an indeterminately long hiatus on the majority of this blog! The Spear Gate story will continue as normal, though. And let’s be honest, it’s really the only reason to be on my website, anyway.
Meanwhile, have a great some amount of time until I get back, and we can all once again be miserable and grumble about society together.
I’ve recently changed my website up a little bit, rearranging the categories in the sidebar. Most importantly, I’ve given the Spear Gate story it’s own category, because I update it at least once a week. I’ve also made the change because I’ve started thinking about the story in a new light.
I don’t really know what I find so appealing about considering the Spear Gate universe a constantly updated “web story” rather than a book. Maybe it’s the implied lack of editing. Maybe it’s the distinctive lack of a conclusion, and therefore no pressure to constantly increase the tension. Whatever the reason, my handling of the story has been much more conducive to periodic increments anyway, since a lot of webcomics don’t necessarily have an ending in mind, and therefore the artists get to tackle things in the moment.
The best thing about this is that it doesn’t actually change anything, really. I’m still writing it on a chapter by chapter basis, and if it gets long enough, nothing is stopping me from shuffling some words around and publishing it as a book (series?) anyway. If that happens, I wouldn’t even take down the original chapters, because the ones in the book are bound to be a different read anyway. If that’s the case, somebody can enjoy the Spear Gate story, then buy the book for a new experience because the story will be slightly different.
Here’s pretty much the only con I can think of about this process. It means if I did eventually put it into a book, I would be hard-pressed to make big edits, because I would want the book to be an enhanced experience rather than a fundamentally different one. I’m not sure how webcomics get turned into published books, but I can’t imagine it’s all that different. But really, regardless of what happens, this isn’t even something I would have to worry about until at least a year down the line, so there’s no point in dwelling on it!
As a side note, I started this blog to get more writing done. I’ve more than achieved that goal. I can always get more writing in, of course, but I think at this point I should start trying to bring in more people. Everyone that’s been keeping up with Spear Gate has told me how much they love it, and it makes me wish that more people kept up with it. It’s barely 1,000 words a week, but I can definitely see how webcomics would inherently be more appealing than walls of text. That said, I’m not sure how to go about gaining more of a following. It’s not like art where you get following from being awesome. For me, that’s how I’d retain audience, but that person has to to take a leap of faith and trust I won’t waste their time on their first read-through. Maybe if I get somebody to work on the art for the universe I can draw more people in…
Well, here we are, five hundred blog posts later. That number means a lot to me. It’s the minimum word count requirement for each blog post, and that singular rule alone has made me grow and learn more as a writer than the past several years combined.
When I first started this blog, I had, roughly calculated, about 80,000 words written. About enough for a standard length novel, and indeed one novel was about all I had had to my name. In fact, the majority of my words as an author were written during a single month, because I did NaNoWriMo during my sophomore year of high school. Outside that, I really couldn’t claim anything.
I know I’ve given that story before, so instead I’ll shed a different light on it. With the help of numbers, because I like numbers.
571 days ago I started this blog, where I would write 500 words every day in order to become the writer I wanted to be. As you can tell, I’ve missed a few days. These days I only post six times a week, and I’ve taken two breaks that were multiple weeks long. Only one of those skipped days was unplanned, I’m proud to say.
The current writing tally for all of my blog posts is just over 262,000 words long. That’s enough for over 3 typical fantasy novels, and it averages 525 words per post. But here’s the thing. I include fiction-based posts (writing prompts, chapter excerpts, etc) in the blog post tally, but I do not add their word count. Basically, the average is 525 words per post assuming every fiction post is 0 words long, which obviously isn’t the case. (I do it this way because I keep that tally separate for fear of overlap.) So really, I’m doing well. As a side note, only two posts are shorter than 500 words. Those were poems, so I dismissed the rule.
As far as “how many words per day” I’m writing (not per post), the tally is currently 460 words. It’s a little disheartening that I haven’t build enough buffer to cover the days where I don’t write, but this number is still purely non-fiction posts. This means that I’ve actually written well over 500 words per day since February 2016.
Since I’ve started this blog, I’ve done so many things. I’ve read over 50 books. I’ve written over 50 short stories. This blog has birthed Dreamscape, the Lisa Stenton stories, Rise of the Riftguard (which I will definitely come back to some day), and most importantly, it’s given me a new universe: Spear Gate.
If nothing else, the fact that I have a new playground to run around in itself makes the blog worth it. I’m no longer bound by the events and characters of Nacre Then, and while I don’t intend to retire that universe completely, it’s too restrictive for me to have much fun with it these days.
To sum up, I’m proud of how far I’ve come, but I’ve still got a ways to go.
Here’s to another 500.
So, I’ve finally gotten my new computer, and it’s a pretty interesting experience. All my life has been spent playing the hand-me-downs as far as video games are concerned. Usually, this means getting the old computer when my brother made a new one for himself. That is to say, the systems I had available could usually play all the newest games, but just barely. They would run poorly and the frame rate would be terrible— and this would already be at the lowest graphics settings possible.
So yesterday was the first day of an entirely new experience. When I played Overwatch, for example, there were many heroes I simply could not play. I couldn’t use sniper rifles because it required too much precision on a fast paced game. So I stuck with characters that didn’t really have to aim, and I was usually fine.
This new computer has literally transformed the way I play a game like that. I can do whatever I want, regardless of the circumstances, and now the only thing holding me back is my own skill. It feels great to be able to try new things and test my boundaries.
So, while I’ve only had it for a few days, I’m already super stoked. For me, the concept of opening a YouTube video and having the automatic quality adjuster playing HD without having to buffer is insane. My old computer wasn’t able to play seamless videos on high settings even if you gave it time to load!
One interesting thing to note is the fact that I couldn’t really even perceive graphics well enough to be jealous of other people. I would see one of my brother’s playing on his computer with high graphics and I wouldn’t notice much of a difference between what his game looked like and what my game looked like. But now that I’m doing it, I can feel how drastic the change is. It’s not even the visual aspect that I even care about. In a game like Heroes of the Storm, there were particle effects I had never experienced because of the graphics barrier. Little things like adding a targeting reticle on the ground as opposed to a highlighted circle.
As I wrote this blog post, in fact, I opened up the game. I entered practice mode, changed the graphics, restarted the game, and did it again to compare the two. This process took less than three minutes. With my old computer, it would take up most of that time just getting to the start menu!
The best part about all of this, is that it’s mine. As I said, most of my life has been spent with hand-me-downs, and indeed that’s pretty true in all aspects as I’m the youngest of six. But not only is this relatively high quality, but it’s also something I did entirely independently of anyone else (save the putting it together part). There was no charity here, nobody offering to help pay for a new computer because my old one stopped working. Just me deciding that enough is enough, and I can do this thing for myself for once.
That said, I probably won’t be doing a whole lot for myself again for a while. Computers are expensive!
Throughout my entire life, I’ve been late to the game in most of the things I experience. I’m always the last to read, watch, or hear about something, and all of my free time is spent playing catch up.
I’ve done the math. And I’m going to try to catch up by 2018.
It’s pretty daunting. I have five or six podcasts I want to listen to, and three books I want to be finished with at the end of the year. Four, if I make good time. But it’s going to take a lot.
Before I give you the numbers, let me just say that this is all free time. This is after school, work, writing, and D&D. For podcasts, it means listening in the car or when I’m playing video games by myself. So this is time I’m already going to have to be pushing for.
The worst part is, most of these podcasts have been running for years. Writing Excuses, for example, may only have fifteen minute long episodes, but the episodes are weekly, and the podcast has been running since 2008.
So, here are the numbers. In order to be caught up with all of these podcasts by the end of the year (minus the time I’ve already put into it, of course,) this is how many hours per week I need to put into it. This is also the order of priority I’m putting into this effort.
- Critical Role — 15 hours
- Writing Excuses — 2 hours
- Voice Acting Mastery — 2.5 hours
- Story Break — 3 hours
- CoolGames Inc. — 3.5 hours
- Hello Internet — 10 hours
Now, because there’s a lot of content, but I’m not super into it, let’s just take off Hello Internet from these numbers. I do want to get to it, but I don’t plan on trying to get caught up any time soon. So without that, that’s about 26 hours per week of podcast. Doable, if I try really hard. (Plus, it’s worth noting that I can obviously just focus on one podcast, but I like the idea of tackling them all simultaneously so I don’t burn myself out on just one.)
That said, Critical Role 15 hours per week? That’s pretty much one episode a day. I really want to be caught up, but I don’t know if I can do it. Besides that, by my calculations, the entire month of December would be spent watching episodes that don’t even exist yet! This wouldn’t take nearly as long if they just stopped production to wait for me.
A (very) rough estimate of the total amount of time I would need to be caught up right now is about 500 hours, and that isn’t counting future episodes that haven’t aired. As of writing this on Monday, between now and the end of the year is about 2800 hours. I would need to be listening to podcasts for about 17.5% of the time (again, only counting current episodes).
I don’t think that’ll be possible, because it’s too much to get through in a small period of time. But really, all I need to do is go through content faster than it is released. So while I’m perfectly aware that being caught up with everything by 2018 is an insane notion, I hope the aspiration will make the process go much more quickly.
September is here, and with it comes lots of new and exciting things. I don’t really have a preface for anything this time around, so let’s just jump right in! Monthly Update Topic Order: blog, writing plans, video games, reading/listening, school, and other things.
I’m actually pretty comfortable with the state of the blog right now. Despite having taken my first ever sick day and having a different post be almost eight hours late, I think I’m doing fine. The system has me publishing fiction on a regular basis, and the only thing I might have any concerns about is the fact that I don’t really have anything to review right now, and as far as D&D posts goes, I usually only play it once a week, and I don’t want the Wednesday posts to just be “what did we do last week”. At the same time, I’ve only been a real dungeon master for about a year, so I’m not all that experienced, so it feels a bit strange to do lesson posts on that front, but I’ll keep with it as long as I can keep content coming!
Spear Gate is still going strong. the current draft is over 12,000 words long, and that doesn’t include the short stories that don’t involve the main characters. I’ve been starting to think of the Spear Gate as something akin to a web comic that just updates weekly. I like the sound of that for a number of reasons, but of course looking at it that way brings pros and cons. If it is a “web series”, then there is no draft. When you post it, it’s done. But that also makes it easier to keep moving forward. Plus, if there’s a web series that posts a weekly, continuous story the way I’ve been doing it, I don’t know about it, so I can call myself original. (Side note: There’s no way it hasn’t been done, but still.)
I haven’t been playing a whole lot of games, as I still don’t have a proper desktop. I’ve been keeping myself busy with Titanfall 2, but I also recently reinstalled Hearthstone on my phone, in addition to the fact that I’m playing Pokemon: Go more and more. (It’s still not an amazing game, but it’s leaps and bounds ahead of where it was when the fad died out.) If everything goes well, however, I should have my computer and everything set up by this time next week. And when Destiny 2 gets released on the PC, I plan on putting a lot of time into that, as well as returning to Heroes of the Storm!
Podcasts and audiobooks have taken a bit of a backseat lately, as the school year has just started. That said, I’m currently about halfway through The Martian, which is about as great as I expected it to be, and I’m also just over halfway through Critical Role. That means I still have well over 150 hours to go. Maybe I’ll be caught up by 2019, because they’re still adding 3 hours of content a week! One day I also plan on devoting myself to podcasts a bit more. In my Top 3 alone there is a D&D one, a voice acting one, and a story script writing one that I’ve barely started, if I’ve even gotten that far.
Fall semester, 2017. It’s the heaviest load I’ve taken since high school, though it’s still not as big as typical workaholics I’m sure. My schedule does require me to be in class all but nonstop from 8:30-2:30 on Tuesdays and Thursdays, though. My biggest gap is half an hour, which is barely enough time for lunch! Overall, the classes seem fine. I’m taking two theatre classes, and the others are lecture heavy, so there isn’t a whole lot of homework, which is a concept I can get behind. So, despite being in a state of perpetual exhaustion because of the schedule, and also slowly melting because of the heat wave, I think this semester will be a good one.
What else is there to say? I’m back to teaching improv again, which is a great feeling! The more improv in my life, the better. I also hope to start doing actual performances again sometime soon, but that’s still a ways away.
Anyways, hopefully it starts cooling down soon!