D&D — Dialogues 5: The Death Dungeon

Yesterday (as of writing this) my brothers and a couple friends were caught without board games to play. They were all at somebody else’s house and nobody wanted to go back to get them. Usually, we just play Telephone Pictionary instead (you draw a thing, pass it to the next person, they write what they drawing is, they pass it, they draw the description, etc.), but we weren’t really feeling it.

So we improvised a D&D session. We only had flash cards, two sets of dice, and the internet at our disposal. Most of us randomized pretty much everything. Random race and class, and randomized stats. In fact, for stats we just rolled 1d20 each. One of my brothers got two 20’s (at level one). He only ended up with 3 HP, though, so as a wild magic sorcerer his character was bound to be interesting.

When I rolled my d20s, my highest roll, and the only one above 10, was a single 12. Two of my rolls were 1s.

So naturally I made a goliath rogue with 1 Intelligence and 1 Wisdom. His name was Gerg, because that was the only sound he was capable of consciously making. Most of his modifiers were -2 or worse (even his Dexterity). The only thing he was kinda sorta good at was Strength and stealth specifically, because his Rogue expertise brought his Stealth roll to +2.

The session was fun, and I won’t get into the more mundane details. We had four rooms to explore and we only got to two of them. Each door had different monsters to fight. When another friend stepped in mid-game as a half-orc sorceress, we were really surprised when she just attacked us.

Now, Gerg was an interesting character to roleplay. You can’t really use logic to explain his actions because, well, he’s real dumb. A baby step away from catatonic, in fact. So he tries to attack the other half-orc in the party, and chaos ensues. The only normal person in the party died due to collateral damage, both of the half-orcs got away, and Gerg stalked after them with pokey intent. (Very loudly, I might add. That particular stealth roll was a 1.)

The person whose character had died re-rolled a new random character and followed into this new fray where we fought the Spanish Inquisition (literally). Gerg poked the nearest targets before losing the remaining 4 HP from the previous fight, so two out of the five players were down, one not in the room, and all of our loyalties to one another questionable at best.

So this True Neutral gnome druid walks into the room and sees this chaos happening. She can’t tell who’s the good guy and who’s the bad guy, so she walks up to Gerg and casts Healing Word, which brings him to full health.

It was a mistake. Gerg wasn’t smart enough to know that this small thing was the thing that saved him. So… he poked.

And rolled a 20.

A sneak attack and 22 damage later, Devon’s poor second character met and instant, tragic, and hopefully painless demise. As Kollin I feel really bad still. It’s hard not to when you’re technically making the conscious decision to murder somebody you know helped you, even if the situation justified it.

But man, it was hilarious, too.

So, about three hours and a bloody mess of level 1 corpses later and we called it a night. I had a blast, because having a bunch of confused characters in a room doing crazy stuff is just silly on a level scarce achieved elsewhere.

We’ve discussed the possibility of making a random generator just for the purposes of a Death Dungeon. Spitting out random characters, random rooms, etc. I hope we do, because that was a ton of fun.

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