Review — Thief Town

Thief Town is a fun little party game that is sort of obscure, both because how simple it is and the fact that it doesn’t have much replayability. It’s got a retro style and some unique gameplay, though, so I think it’s worth a real mention!

This is a four player retro-style arcade game. It comes complete with two buttons (aside from four-directional movement), and is purely an arena where you fight your friends. The way that the game works is you and everybody else are a bunch of thieves trying to stab each other. The only trouble is, you, your friends, and a bunch of added non-players all look exactly the same. The only way you can figure out which one is you is by correlating movement on the screen with the input you put in the controller. (Keep in mind, though, walking around in circles will make everybody notice you.) Everybody, including the AI, walk around until one of the players decides to stab. If an AI is stabbed, they fall down dead and nothing happens (except everyone can see who the murderer was, if you’re paying attention). If a player is stabbed, they bleed out and die. Last one standing wins the round, and the first to a set number of points wins.

I did say two buttons, though. Depending on the sort of game mode you’re playing, players can have access to random one-time use abilities, like smoke screen, trap, or gun. They all have various uses, such as the gun killing everybody in a straight line and the trap revealing any player that steps on it.

The game also has a few modes. You can play with or without the abilities I mentioned, you can do showdown, where there are no AIs and you just have to rely on more skillful stabbing (sometimes while the players are literally invisible!), or you can do Sheriff vs. robbers, where the Sheriff player has to shoot the thieves while they try to remain hidden and act like AIs.

There’s more, but that’s the brunt of the game. All the music is 8-bit and the game itself is very pixelated. It allows the focus of this game to be the gameplay–hiding and stabbing. You can stab everyone near you or lie in wait for people to reveal themselves by stabbing.

My favorite thing about this game is that there is an element of luck involved. The last time I played, I won two rounds in a row only to come out with exactly zero points the third game, and not from lack of trying either. Sometimes your friends just stab the instant the game starts, and they kill you. Sometimes they try to stab somebody else and they kill you instead (or also). Sometimes a giant tumbleweed rolls onto the stage and flattens you before you can get out of the way. Is it fair? Not exactly, but games happen so quickly and it can happen to anyone, so what does it matter?

I believe the game is going for $8 right now. Even with three other people to play it with (and it does have couch co-op, as is kind of necessary), it’s still a lot to ask for. This is sort of the game where you play it for a few hours and you’ve had your fill. I certainly wouldn’t pay $8 for it because I don’t think I’ve gotten 8 hours worth of entertainment out of it, maybe even combined with the people I’ve played it with. There simply isn’t that much to experience in the game.

But if you don’t mind that, it’s certainly an interesting game to pick up, and it is a lot of fun for a short period of time!

3 thoughts on “Review — Thief Town

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